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It took a few tries, but I finished with a high score of 8250 here. Fun concept and gameplay—free all the foxes!

I'd be curious to see how the game would play differently if there were fewer pauses when picking up power ups or completing spells. I think these would be great for a tutorial or when picking up a new item or completing a spell for the first time, but I wanted to keep the action going as I progressed through each stage.

Thank you for playing it! I was wondering if pauses would alter the "arcade" experience, it's interesting to get your feedback. In videogames from the late 80s that inspired me, tutorials were uncommon and you would try and die most of the time 🤣 I wasn't sure which direction to go!