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Gameplay is smooth and these animations are gorgeous. (Thanks for adding E to pour so I can play it with my stupid track pad.)

While it was relaxing not to have them I kind of expected mixing the drinks to be timed. Like I assumed it was until I got confused about what I was making, checked back and realized it wasn't timed or a memory game.

(+1)

yeah, there isn’t really a loss state. I was afraid to make the game too difficult because the kitchen mechanics are clunky and I didnt have too much time to work on the tutorial. My hope is that the next update will round out the edges of the game and make it feel more complete.