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It works for me. Are you using high enough values? Did you damage the JSON structure (e.g. removed commas)?

(4 edits)

I did not, I tried numbers even in the thousands.  Right now, it reads as follows:


    "dialogSpriteScale": 1.35,

    "dialogSpriteOffsetX": 200.0,

    "dialogSpriteOffsetY": 400.0,

    "allowedSexes": [

        "Male",

        "Female",

        "Intersex"

    ],


On a side note, do you think it'd be possible for the player to have the option to have a dialog image portrait for them for being clothed versus nude?

I can't replicate the issue. There isn't anything that could be throwing a hidden exception due to e.g. permission problems at some unfortunate point either, since being able to select the custom character means it has been fully setup successfully, and after that it would throw a window with an error message at you if something were to go wrong.

On a side note, do you think it'd be possible for the player to have the option to have a dialog image portrait for them for being clothed versus nude?
I won't add this for the default characters, but I can make this an option for custom characters.

Yeah, an option for the player would be great, I got two great images for m characters as nude or armored that I'd love to swap between. Also I think I might know what the issue is? I think it only reads the offset when you start a new game. But there's no way to know how my portrait will look in game, except by saving and loading and then talking to someone. Is there any way to adjust the portrait offset on an existing save file?

All the player character information (minus the sprites themselves, only the paths to the files) gets baked into the save file when you start a new game. It's not read from the JSON file every time. You can't change description/scale/offset/racials on an existing save file. 

I will change this next version though since it is intuitive.