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That was a beautiful story about the two sides of monsters and knights and how not all monsters are truly monsters. This was wonderfully told through the gameplay, text, and the cutscene-like visual moments.

The game looked good—visually very polished, and the palette was well used and felt fitting for the tone of the game. The theme was incorporated, and we got to play from both perspectives in the story.

The music matched the mood of the game nicely. The mini-games were a nice touch and offered some variety, which was also needed I think because, while the story was beautiful and engaging, there wasn’t a lot of actual gameplay. The knights' segment and the mini-games were enjoyable, but having a bit more gameplay, perhaps with additional mini-games or puzzles to unlock different areas/caves, would have been great. Maybe in a future update. Or maybe a different story ending according to your actions would also be nice. I read somewhere you also thought about that.

PS: I kept expecting some sort of boss fight in the cave with the wizard—maybe a confrontation with your former self to convince yourself of the other side of the story  by disarming and not killing would have been an exciting climax.

All in all, a beautifully crafted game and story. A solid entry—well done! 😊