Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
You want to pin it to the top?

No. It already is pinned on the top. The responsive design on your view is different from mine. Try making the screen smaller or rather increase the zoom %.

I want to move it out of the way. You will find several forum threads about this issue. If a page does not have a banner on top, the user tools obstruct view, which is bad for a web game. The usual client side solution for web games is to play them in full screen. You yourself reduced them to icons so they would not obstruct that help button. The usual publisher side solution is to use a banner on top.

So what kinda works is making the tools static. For whatever reason, it creates a new section with only the tools in it and the rest of the page below.

(2 edits) (+1)

No. It already is pinned on the top.

Ow, I meant on top top. Top of the page, not top of the viewport. Because the user tools is following the viewport, at least on my end.

By default, if I scroll down the page, it'll follow.
Using absolute positioning it'll stays on top.

So what kinda works is making the tools static. For whatever reason, it creates a new section with only the tools in it and the rest of the page below.

The user tools HTML structure is directly on top of the game page. So I guess if it were changed to static position, it’ll be treated as another ‘section’ of the page. Instead of floating buttons, on top-right corner.

User tools' HTML. Under it is the #wrapper element (the project page container).
User tools with its position sets to 'static'.

Though, the second CSS codes I provided should be able to force it to use this layout:

User tools, with responsive styling on desktop.