Given that all player sentences start at +0 and the fact that players will (generally) be the ones acting, are they expected to fail basically every conflict until they can get a few +1s? I know there's a few ways to get temporary boosts, but once those are leveraged, is a new character just hosed in any conflict with any sentence, since they'll never encounter anything they can natively beat as the actor? I understand that as a narrative game you shouldn't expect to "win" or whatever, but I also feel like as a player I'd be looking at my sheet, doing the math, and getting a little annoyed that I have literally no chance of success in any conflict (as the actor) against any sentence without using my Token. Am I missing something here?
edit: I forgot how honing works. I think between that and your Token you should have enough of a shot to not feel totally useless as an actor with a new character. I do think I need to wait for the full version of the game because even after reading the whole thing, I don't really understand what the player characters are supposed to do beyond "have adventures." I think a specific campaign frame or similar would be really helpful to guide new GMs and give us a more grounded way to pitch the game to our groups.