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Thanks for the feedback! great suggestions!

  • Grid snapping. +1

  • sub-graph node (or grouped node with it’s own input and output), (+1)

  • comment node (or note). (+1)

  • Scripts: Repeatable properties should be easier to input. – Yes, have autocomplete for actors and commands in scripts. I’m considering some sort of template system for the other editors

  • More node types like purpose node, condition node, random node (for success rate), trigger node (link to quest for event trigger).

About the last bit, how would differ with the script node? I wouldn’t want to try to cover all the possible nodes logic, and should be implemented by the user. Maybe some sort of node labeling for the common script node?