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Drafft v2: Development, Wishlist & Feedback Sticky

A topic by baj created 6 days ago Views: 44 Replies: 2
Viewing posts 1 to 3
Developer (1 edit)

Welcome to the Drafft v2 discussion thread!

This is the place to share your thoughts, ideas, and feedback as we work on shaping the next version of Drafft. Here’s what you can do here:

  • Discuss key features like Scripts, Dialogue, and Game Design Documents (GDD).
  • Share your wishlist for new features or improvements.
  • Provide feedback on what you’d like to see in the alpha release.
  • Share your thoughts on potential AI integration and how it could enhance Drafft.

Your input is invaluable in helping us make Drafft v2 the best it can be. Feel free to share your feedback publicly in this thread or reach out privately

(+1)

Dialogue: Grid snapping, more node types like purpose node, condition node, random node (for success rate), trigger node (link to quest for event trigger), sub-graph node (or grouped node with it's own input and output), comment node (or note).
Scripts: Repeatable properties should be easier to input.
Grid Database: Need to improve a lot, add option to export or import csv file.

Also adding embed link to other note like actors/items, split screen.

(+1)

Been noodling on this for a bit.

I don't think AI is necessary for Drafft, AI is already diminishing enough as it is and feels like it'd unnecessarily bloat the tool.  I've floated the idea of templates for many parts of Drafft, and still think that'd be awesome to have and save a bunch of time.


I'd love to see the API expanded a bit more. 

My wishlist would be:

- Endpoints that can be called that force Drafft to navigate to a specific category or even a specific element or document within that category. (Use case would be a game editor tool that can call to Drafft which then opens up a specific dialogue, as an example.)

- Endpoints that can create a new entry and prepopulate it or write into sections like grids or scripts.


Looking forward to v2!