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Thanks for playing! Did you stuck only on the purple level or somewhere on the previous levels too? The game does have suddent difficulty spikes, I wrote down every complaint in case if I decide to make this into a full game so I'll be able to fix those
Thanks a lot for the feedback 🙂

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I also got stuck on the spike section for a bit since I found the wall jumping a little confusing, having to press the opposite directional key to jump off, but I cleared it eventually. I'd suggest having an easier area that utilizes the purple ability for the player to get more used to it but is less immediately punishing, and then ramping up difficulty to the stage you  have. Also, having to wait for the mutation after every attempt took away from the fun a bit. Having a checkpoint state that has your character ready for the next attempt makes gameplay smoother. 

I was wondering, was the sticktoe ability hard to program? How did you do it?

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No it really wasn't, I did watch a few wallsliding tutorials though. Sticktoe is made using 4 raycasts on the player: 2 on the left and 2 on the right: if 2 of them are colliding, the controller transitions into a wallsliding state that returns only slow downwards velocity to the _integrate_forces function (function that allows more control over RigidBody2D's physics), I also referenced a lot of character controller code from the Godot's official RigidBody2D controller demo