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Krasapan

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A member registered Apr 11, 2022 · View creator page →

Creator of

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Thank you for the feedback and thanks for playing! ❤

No it really wasn't, I did watch a few wallsliding tutorials though. Sticktoe is made using 4 raycasts on the player: 2 on the left and 2 on the right: if 2 of them are colliding, the controller transitions into a wallsliding state that returns only slow downwards velocity to the _integrate_forces function (function that allows more control over RigidBody2D's physics), I also referenced a lot of character controller code from the Godot's official RigidBody2D controller demo

Thank you for playing !! ❤

Thanks for playing! Did you stuck only on the purple level or somewhere on the previous levels too? The game does have suddent difficulty spikes, I wrote down every complaint in case if I decide to make this into a full game so I'll be able to fix those
Thanks a lot for the feedback 🙂

Yeah, we came up with the idea of frog, but couldn't decide which frog it should be, so we decided to settle on Hopper
The music is very fitting, thanks to our awesome composer :)
It does have issues with checkpoints and difficulty, thanks for addressing more of these, your feedback is very useful!! Thanks for playing! 🙂

Ay, thanks for the feedback, it's very useful! And thanks for playing :)

Most beautiful game on this jam! The scenery is truly beautiful.., plus a very good use of parallax!!
I completed the whole game, though at the last grid part I thought that the placement of the pattern doesn't matter and tried to activate it 1 tile lower than was on the screen pattern, got stuck there for like 7 min 😅, but finished the game!!

The mood and style reminds me of Amanita Design games. This one has a potential of becoming a full game!

Metal + Metamorphosis 🔥🤘! I completed the game in one breath, the idea for the gameplay was executed pretty well! I especially like the dance moves and the story, could be worth making it into a full game!

I love the artstyle and how you used Hopper at the start! 
Idk what the goal is, I noticed that you blow up rails by shooting rockets.
Also X for turbo doesn't work, and space for jump doesn't either, it's up arrow key for jump

THIS NEEDS TO BE A FULL GAME!!!
The artstyle is so good and appealing, and the gameplay is very intense and fun! I even hit 100%!!! 
Cons: it's too short, I wish it had more levels :)

I had a fun time creating planets and watch them grow. There's something very special in seeing how your actions change the envorinment, it's awesome to see clouds, birds, lakes appear the more trees and lakes you grow! And choosing a space whale as a main character is very symbolic. Very solid game!!

Created a 12-headed beast
It evolved very fast
Multiplied heads and legs
It started moving really fast on the screen
After a while it disintegrates into the 6th dimention

Joking aside, very good sandbox concept! Fun to observe how the creatures you create evolve. Best sandbox game on this jam so far! Would be cool to have more body parts to choose

Same! The artists  did a very good job!

Every level is possible, but many of which have difficulty problems because they were rushed. The level you're talking about I think is the box and the slope level, there the box is useless, just push it down and jump off the slope while running
Thanks for playing!

The box isn't for anything haha, you have to push it down and then run along the slope and jump
I don't know why but I decided to put there box for no reason and in the result it confused a lot of players lol
The game was very rushed and has a lot of difficulty spikes, but nontheless thanks for playing!

"Character metamorphosis" is such a brilliant idea! When I think about metamorphosis it's always something very literal haha

Short but very sweet game. Dialogues are written well, charaters react naturally
As I understood it's an endless cycle that resets all village characters and you have to speak to them until you get enough kindness points, because it's impossible to get 20 in the first run with all the characters even if you choose best kindness options

The music cue that plays when you didn't get enough points sounds very nice

Performance: very good
Artstyle and visuals: VERY PRETTY! Backgrounds and buildings are so well done
Gameplay: VERY SATISFYING! Making abilities combo each other is such a genius move. Also good physics

A few problems:
1. Audio is not looping. I know that this is a Godot's issue
2. Player gets zoomed out so far that everything is very tiny and it makes it harder to platform and use grappling hook
3. Dialogue box UI is too small, hard to read

Finished the game in 788.8 sec :)

Hey mono echo! If you haven't joined any team yet, we can accept you! We got a team of 6 right now, if you are interested - add me as friends on Discord, my username is krasapan

How did you make car navigation (bots)? iirc Defold doesn't have any basic navigation systems, navigation meshes, navigation agents etc.

...Lmfao bro really said "just kys and don't fight back", average ruzzian propaganda mindset towards Ukrainians.
Also troll/racist username, opinion automatically invalid.

Don't use Ctrl to crouch in browser version. It is a part of shortcut that activates by clicking Ctrl + "some other key" that closes the tab, that's why browser games don't have Ctrl as crouch key

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Yes, my general impression is positive! Good luck with improving the game and fixing various bugs!

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Yea I found it, finally.
Also, I finally finished the game and wanna point on some things:

- The part with generator was the most hardcore thing, I've spent like 40 minutes to complete it. I like that the monster is unpredictable, but that room was very hardcore and time consuming
- The "Pstt" part is broken, it says that I must stop for 5 seconds immediately after I hear the "Pstt", but first, the delay between "Pstt"s is like 5-6 secods, but how am I suppose to comlete this challenge? Like 1 second to move? The next broken part is that when I release all movement keys (W and Shift) immediately after I hear "Pstt" - the monster kills me, which is again, not acts like it stated in the rules. I completed it by guessing when the "Pstt" starts and stop moving before it starts.
- Some dialogues were funny, like at the part when I need to bring books and the boss speech (also lmao gigachad posters xd)

I think you forgot to put the 2nd key

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Very laggy

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Ah, classic, that feeling when players stuck in some gameplay parts and because of this don't see your whole game(

Ok so, here is the problems personally in my opinion:
1. I've been searching for cards for 20 min in those TV rooms and found none
2. Camera animation on camera sway is very shaking, could give motion sicknes

Things that are done good:
1. The game runs very good on my medium PC
2. Mosters aren't scary, but they do punish you if you don't run from them or get stuck in a dead end

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Thank you for playing! Thank you so much for the gameplay video, It really helps me to see what needs to be improved/reworked. I clearly can see here that player should've gotten more hints how to progress, I should've pointed more clearly that the player should follow the phone call to proceed, and how to counter the entity

Found some bugs (PRE RELEASE ALPHA v0.2.1):
1. If you keep holding Shift your BPM will raise even if you are walking normaly
2. I can see world sky if I look furhter in the fog
3. Mini freezes on level 0 when generating a new chunk
4. If you hold crouch, then press jump, camera will move up like jumping, when collision shape will remain in a crouch form
5. Boxes do loud sound when near each other
6. If you continue doing step 1. your BPM will reach 140, then you won't be able to walk, but you'll be able to walk with 140 BPM in crouch state
7. If you stay close to a ceiling and jump, you will stuck in the air until jump timer time out

I hope I helped you :)