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(+1)

Focus Down- Splitting the enemy in half. You can then kick the skeleton out of the enemy

Focus Up- Beheading. You can kick the head as well

Focus Attack- You gut the enemy

Focus Sheathe- You cut the enemy in half

First Attack of combo is disarming the enemy

Second Attack of the combo slashes the enemy diagonally 

Third attack is a throat slit

Divine Flame - You thrust your hand into the enemy's heart

Focus + Divine Flame hold- Burning the enemy with a phoenix or disintegrating them with a dragon slashes

There are a few more I'm forgetting right now. In the future there will be more variations and you'll be able to dismember the enemies to keep things less repetitive. 

(+1)

I've tested it multiple times in the training area and the survival mode. Can't get the second combo hit to land on an opponent who's vulnerable. It doesn't help that the first hit being the one to break an enemy's guard will interrupt your combo to knock them back, but even so, following up by whiffing the first swing means the second attack can pass all the way through the opponent's body without registering as a hit. With the right positioning, a parry into a combo has the same result. Opponent is knocked back by the parry, out of reach for the first swing of the combo, but the second attack passes through them without killing, and it's always the third hit which kills.

And when I say "passing through" it can be anything from the tip slicing through the front of the body where it should be catching the front few pixels of the torso, to the blade being visible sticking out behind the opponent, and nothing works.

Might be a hit detection problem in the current build? It registers for enemies blocking it, though.

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The upper slash move? I can reduce the amount the enemy knocks back to make it easier and increase the range more but I just tested it on this web version. Do you have a video so I can see the issue? 

(2 edits)

I'll try and get a video soon, but for now...

It's in the downloadable version, if that makes a difference.
EDIT: Just tested on the web version and... it does make a difference.
NEW EDIT: Video!

That's odd, it still works fine on my end. It might be a framerate issue. I'll take a look into it. Thanks for letting me know. 

If it helps for investigating the problem, I just turned on a framerate monitor to check. And it was a solid 239 with occasional steps up to 240 (I have a 240Hz monitor so that's normal for me to see in games which don't have an arbitrary lower fps cap).