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(1 edit)

FYI, same guy, diff device + different account.

Nice to see a developer checking comments, dodge all 3 is kinda strong alone, 33% chance already, but once you get up in infinite mode, dodge mults of 3, 4, 5, and 6 is kinda op, even if 6 is irrelevant, and 4 and 5 are irrelevant every 3rd or so.

All numbers that dodge are, in low terms, 3 4 5 6 8 9 10 12 15 16 18 20 21 24 25 27 28 and 30. That's 18 out of 30, 60% dodge, it scales in reducing amounts, but two misses in one battle could cost you many cargos, especially since I've yet to find a friendly dodge guy.

And if they somehow get a level 5, which would include dodge 7, that chance would rise to a whopping 70% dodge chance on average.

But yet again, 8, 9, and 10 would be utterly useless since 3, 4, and 5 hit those, making levels 6-8 worthless until you hit level 9, which then dodges 11 by the counting logic, dodging 80% of attacks on average.

I need to stop yapping...

Oh yeah, that is indeed quite a lot when you run the numbers like that. Didn't really think of it much when adding it and was just like "hurr durr, third of the time isn't that bad as you can actively fight against it with rerolls". Rerolls do still indeed help avoiding those dodges and I kinda like that it adds a fresh layer of required need for staying aware of the "bad" numbers. I don't have any problem with letting max level (I don't think crew can get past level 6 right now withupgraded frog + upgraded frog bard) crew members be very powerful but of course it feels kinda bad when it's used against you. The dodge crew member is always enemy one, it's an alternative version of navigator (who wouldn't do anything on enemy).

With all that math, I think you might like this upcoming event...