2 nitpicks: Horizontal camera movement feels too slow compared to vertical. Shift key is used to run, would probably be a good idea to communicate that on the control board at the start.
Love the idea of a maze with statues, I found myself cross-referencing where I was by the statue design often.
A bit short, with no real end, but on the other hand, it never felt like it got too confusing or overstayed it's welcome either.