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Criteria | Rank | Score* | Raw Score |
Presentation | #6 | 3.857 | 3.857 |
Theme | #7 | 3.143 | 3.143 |
Horniness | #7 | 3.000 | 3.000 |
Uniqueness | #9 | 3.286 | 3.286 |
Gameplay | #10 | 2.429 | 2.429 |
Overall | #10 | 3.143 | 3.143 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Use of the theme
Not even sure really. A Juice can and Some vibrant colors in a few places.
AI generated content (If you used an AI)
AI Assisted Programming & Images on the Juice Can
Assets used (If you used external or existing assets)
The Female Statue Model was made by sculpting a base mesh generated by Make Human for Blender
Additional notes
The direction of this project was changing every day. It ended up just being a random thing in the end.
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Comments
Ooh this is beautiful. Lovely atmosphere. Such a warm light and soft bushes, so comfy. And a splash of bright colorful juice crowned by beautiful, voluptuous statues. Very tasteful, polished project.
Nice art and atmosphere, took me about 4 loops through the maze to realize there were 3 pillars and not just 2 lol.
2 nitpicks: Horizontal camera movement feels too slow compared to vertical. Shift key is used to run, would probably be a good idea to communicate that on the control board at the start.
Love the idea of a maze with statues, I found myself cross-referencing where I was by the statue design often.
A bit short, with no real end, but on the other hand, it never felt like it got too confusing or overstayed it's welcome either.
Found 1 can on my first run but saw in your comments there were 3. Took a bit of hunting around to finish this out.
Floating Cans of Orange soda and glowing statues is just a vague and nebulous concept, but it ea pretty so it's fine.
The game looks beautiful, honestly, and I love the juice animation—it's definitely very "juicy." Overall, I love the game's atmosphere; it's super cool. Great job!
Sorry I can't vote due to not submitting.
But this is freaking awesome!!! Super atmospheric, soothing and hella smexy models, great work my guy, :D
Pretty! I like your resculpts and posing. Appreciate the range of tiddy/areola shapes and sizes. =) Visual control prompts were cool too.
I noticed the movement vector isn't normalized so you can run extra fast if you hold a diagonal, which is honestly fun to rip around with.
Wow you can do that!?
I should fix it but, that honestly sounds more fun 😁
You can hold shift to sprint too. Combined with diagonal movement, you can probably get to Flash level fast!
Yeah, I was def stacking it with shift. It gives the feeling of putting a shoulder down and tackling, sort of. I could totally see building a little movement shooter gimmick around the idea.
Additional Asset Credit!
Music and sound effects sourced from https://pixabay.com/sound-effects/