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(+3)

Feels like an exceptionally complete and well executed experience for a jam game!

I really like the idea of allowing the player to design a custom victory pose for their in-game avatar, since it's a simple and effective way to project some personality onto an otherwise blank vessel.

Actually voiced narration was also very nice, would love to see more of that in jam games.

Unfortunately, I had a real hard time using the in-game interface to pose my character, so once I was faced with time pressure I instinctively crawled into a ball (which I believe says more about me than the game, but that's my experience nonetheless) and ended up not engaging with the game mechanic as intended.


(1 edit) (+1)

I instinctively crawled into a ball (which I believe says more about me than the game, but that’s my experience nonetheless)

🤣 yeah a lot of people found ways to cheese the game as feared. We had ideas to counter it but didn’t have time to properly address it before the end of the jam. Will update the game after the voting period though and I plan to do a devlog post/video about how the controller is implemented once I figure out a better way.

Thanks for playing!