Many thanks for the kinds words. I'm glad you enjoyed out little game. And I don't mind long ass rants; shows people actually care a lot. So I'll say thanks for the input and I HOPE to get another one😁
Let me see. Some simple things first:
- Music volume is already lowered as a default, but I can lower it more (no specific LUFS in Renpy available though 😅)
- Thank for bringing the high-striker thing with Jade to my attention. I thought I made the event inaccessible if Jade left with Xici already, but apparently I have to check it again.
For some content stuff:
- Lvl 2 was supposed to be the "just slightly bit stronger than a normal guy"-Level 😅We gotta progress, if Lvl 6 means breaking the human limit.
- Shakes are OP 😅Chars without them can only progress to Lvl1 in the span of the game, but I could make this clearer by tweaking some numbers. Same goes for the requirements. It was mostly balanced around the fact that most quest-goals and side activities can be completed while training on the side, but ofc Lvl.4 with double goals broke that (since we wanted Gina to only surpass Stella after the lab assault).
- The feel of pacing is vastly different from the effectiveness of the playthrough ofc. Some min-maxers reached Lvl4 before the executioner appears, so stuff like weeks or months is more a "middle"-ground thing. The general time-frame is more or less set in the skip functions, so reaching Lvl.5 took Gina canonically 4 months (ofc. then she gets some new bonuses to speed things up 😁)
Oh, just to be clear, I value your input A LOT. Me explaining is not meant as a defence or to debase valid critique. I just like discussing things and give insight in our process.