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The_Don

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A member registered Jun 04, 2023 · View creator page →

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Hi, Rose can only grow to Lvl 1 on this update (train twice with her at the gym, then meet her at the park again).

Since I got a lot of feedback about Rose demanding her to grow along (who doesn't like a muscle mommy/milf😅), she will get a bit more screentime on the next update then.

S-Sry, my man, I won't wreck that happy lil' family of hers 😅
Buuuut, I'm just writing a scene with Mabel and "Auntie Gina" at the petting zoo. (Yes, I know Gina is the WORST adult game main character, taking kids to the zoo instead of blowing some guys. ) Maybe that's a little consolidation?

I definitely didn't watch an excessive amount of Sailor Moon in my childhood! No magical girls here... and Gina can't even use magic properly, only summon spirits... sooo... 
A Magical Girl anime, but them transforming also means getting big muscles, now that is something I would watch. 😋

Also, while Stella can deal excessive amounts of damage once her flank is cleared, using her skills defensively was always meant to be a viable approach too. So I think you didn't do anything wrong there 😉

Hey, thanks a lot for the kind words and the suggestions. I highly appreciate both, so don't worry about coming off as condescending.

Some of the things you mentioned are planned for the future, like switching character positions (as soon as a fourth fighter joins the fray, though Gina will mostly remain in the middle) and more skills for the characters are of course planned. Also changing the third boss to survive a round of numbers would actually be easy. Might change it or use the concept for another boss, so thanks for that 😁

Some of the limited aspects are intentional though, like Stella being a glass cannon with the highest single-target damage, thus relying on protection of some kind (tug assassins away, tug archers to her side, pocket sand, summoning gnome, Gina's help with block breaking enemies on her flank or simply feed her the healing potions). Admittingly, none of these options are as good as the protection the proper bruisers have, but that is the fate of a damage dealer. My design philosophy was limiting options, therefore forcing the players to make the best of a situation that not always has the ideal answer (for example Akari can skip an attack through Battojutsu, Gina can flank but lose damage, etc.).

Thanks again for the compliment on the writing. We did have a vote about Xici's fate on Patreon in the past, so our little gremlin may yet get her chance at redemption and make up with Jade and the Greatarms. It was a wish shared by the majority of patrons and aligns nicely with our story concept.
As for Tanya... you're right on that one. She doesn't even know the meaning of honour or gratitude, but she seems to be loyal. I'm just gonna say that we have some fun plans for her and Susan already.

Does the problem still persist? If it does I can reupload or send you the files maybe over Discord.

Ah, thanks, that clears it up.
Yes, Gina already had the chance in update 4 to take Phil out for coffee and we already have another date planned for update 6. Phil was actually the most popular guy in the Patreon poll and will definitely get a romance path with Gina.

Thanks :D
You have to specify "fully meet" though. Not entirely sure what you're up to 😓

Then me meet up on Discord. Link to the game's server is in game description. Looking forward to talking!

Joyplay works great, though you should be able to execute the android file on its own. It should then install the app. If it doesn't, please contact me so I can fix it.

Many thanks for the kind words. Hearing things like this is incredibly motivating and I would gladly take some advice on the whole sound and spelling issues (I have someone to proofread my new stuff, but back in the days when this was a solo project, a lot of errors snuck in 😅)

Do you have a Discord account? Most of the project management is done over my Discord-Server, though I'm open for any type of communication software if we wanna tackle sound-management.

Hi, thanks for the kind words.

Yes, next update will be open-world again. We always choose the style of story-telling we feel is most suited for the current arc.

Starting points currently are "From the start", "Start of act2" and "Latest update". I plan to add a "Start of act3" on the next update then, but no further starting points in between, as they are quite hard to make 😅

Hi, should be available either at Esmeralda or directly from the button on the main menu. If it's not reachable, please contact me again and I will look into it.

Hi, Patreon version normally has roughly 2 weeks early access. But just today we're releasing the current version to the public, so can download it right here.
Of course supporting Indie Devs over Patreon is always the right choice anyway 😉

Not yet, but we plan to. With our back-end data-restructure to character screen for the side cast will also get more detaile

Don't think you can "reset" your romance status, but we are only really getting into romance in the next updates. So our approach isn't set in stone yet

Hi, quick overview over secondary stats in the current version:

- Kindness: Changes tone of Gina's dialogue to be more kind and increases income from the trainer job at the dojo. You need at least 8 kindness to even get recruited by Jade and receive income at all.

- Assertiveness: Changes tone of Gina's dialogue to be more assertive and increases income from the bouncer job at the brothel. Once you reach 8 assertiveness, you can "convince" one of your friends to train with you, even if they wouldn't be available normally (only once per week)

- Motivation: Every 5 points of motivation Gina becomes an increased flat strength gained from the next training

-Composure: Increases Gina's effectiveness to command her allies in combat, giving a chance to reduce the command-cooldowns by 1 each turn

Apart from that, social stats are sometimes used as triggers by certain events, unlocking different dialogue options or bonuses. We plan to make more events and bonuses in the future to make those choices even more important. Hope this answers it well enough 😁

Take a the time you need. If you get a working translation going, I'd be ecstatic to implement your translation into the game. So please contact me again if you do.

Hey, saw your comment on the Patreon-Version first. Answered there, since that post contains spoilers to the current content.

Hi, nice hearing from you again.

1) Thanks on that :D Pretty happy with our growth scenes this update

2)Jade is a bit of a wild card. Her size varies dependant on her current "medication", a concept that may be carried on in the future with the chance for spontaneous growth by popping a second pill. So "Getting-carried-Jade" is actually supposed to be larger than "Breakfast-Jade" 😉
Ok, and despite spending a lot of time resizing the girls in PS, it's never 100% consistent. 

3) Sorry to say, but this probably won't happen. I really like my guys for having actual strength, skill and personality instead of being nameless, faceless dudes existing only to get overpowered (and fucked). Not saying there won't be any cool male bosses yet, but making a growth scene is an immense amount of work if done right, and I doubt any of our artists (or me) wants to invest the time and effort into it (also, as only a fraction of the players would appreciate it I think 😞)

4)With the start of act 3 (meaning at the end of the current update), we will add a new starting point to be used on the next one. And with our upcoming backend chance there might be a chance that savegames may be more consistently work. 

There was an update today?  😲
Nah, pretty sure that's some kind of mistake. Next update is scheduled roughly in a week with the public launch

Free is always good. I'm still very thankful to my Patreons though. I really hope that those well off will support the project freely even without the "need" to pay, but we can still provide the game free for those who can't afford it.
And I'm a Patreon at a few others FMG games too, but mostly on those that are "free".

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No, if you are able to properly translate it, I'd rather want it integrated in the base game too. I'm sadly super busy the next week, but if you're interested I'd love to feature your translated version as part of the game right here on itch. So, maybe we could talk over Discord or even here, so we could maybe merge your effort with ours? I would then credit you of course ingame?

Still not through with all the games available for free 😅I know StrongGirls and like their art-style too, but I always preferred the projects that make their content freely available to the community at some point.

If you're already at the 5th line, you're already well set for the next update 😅

Who would have thought that I'm getting cool in my old days now? 🤣

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Hi, hope this isn't misleading 😅 Raid is really not supposed to be beat this update. All the important events can happen in column 1 or 2, so pushing beyond that is really just trying to see how far one can get.
We will add more events over time, so pushing farther makes sense in the next update (but then Gina might also be a bit stronger or have more help)

Hi, you probably miss the end of the Aline/Jade story. You need to have seen the two training sequences between Alina and Jade. They should  trigger through exploration

Thanks for the kind words. I really appreciate it and I'm happy you liked it.
For your suggestion: In the future the girls that had their story-related growth can gather "strength" by training alongside Gina, side-quests or passively. But if it all works like I intend  it, then the players should have some options on which girls to grow first (though Gina will probably remain the strongest, can't have her get overtaken again like back then with Stella 😅)

Hi, hope you found the difficulty settings we implemented (both on "new game" and in the "settings". 

We have the regular difficulty as before, for those who want to read into the mechanics and face a challenge, but we also added an easy-mode that reduces enemy damage by 50% for a relaxed playthrough for those only interested in the story.

Hi, always great to see another FMG game in the making. Your artworks look amazing and the movement/transitions over Renpy are so well made.
I liked that you took your time to build up the scenario and your heroine is pretty cute 😁

Overall I enjoyed it a lot, even if I normally prefer a slower growth to savour the intermediate steps. I'll keep your game on my watch-list and wait more content. Hope you keep it up and I wish you all the best in making this.

If you can send me a screenshot of the quest-log and and/or the save-game ideally, I could maybe find the bug. That would be much appreciated.

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Hi, this is a new one for me. Let's see if we can fix that.

So you can already train with Jade at the gym but her quest is not marked as completed?

The story arcs really had a different feel to the open world, but I kinda liked making both 😅

Difficulty is meant to be a bit challenging, but I introduced a Difficulty setting by now. At game start and in the options-menu you can now change the difficulty, even midgame of you have troubles with payments or a certain boss.

And of course "little Gina" should be able to reach and surpass her bro one day. How else will she fight the executioner if she can't even get stronger than Greg? 😁

Wish you a nice day too and don't ya worry. Making this game is super fun. Me and my lovely team have no intention of leaving this unfinished.

Yeah, Renpy and handling a lot of changing variables ain't too great. It can be done and by now I have an idea on how to handle it, but that will require me to rewrite large chunks of code (which I plan to do once I finished the next update).
Hopefully this makes save-game compatibility more easy to achieve, but even if not we'll have another alternative starting-point with the start of act 3.

Hi, thanks for the kind words :D

Yes, you can learn the first spell in this version. You have to find the mafia mages at the Streets-Raid and return to the witch shop with their item.

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Nah, if you have access to the raid, then Mike is no longer relevant. Let me check the triggers for the fight again


EDIT: I think I found the bug!!! New version will be compiled soon. But you can post a save-game at the Discord and maybe I could fix the save-game there too.

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Trying to make heads from toes here. So you found them, you got the story-scene where they transformed, then you beat them and then what happened? Did the story scene of their defeat not load?

And of course, are you using the 0.5.6 version with the bug-fix for them?

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Ok, I wanna help find this damn bug and end it once and for all (since I already tried fixing it twice and thought I had it... TWICE 😥). But it is kind of a rare bug I wasn't able to replicate yet, so it's really hard to fix 😣

Ok, first things first... you're playing the version 0.5.6?

So if you fight them, there should be nothing possible to miss. They should always drop the pills on their first defeat. You don't have a save-game per chance before you fought them, so I could check which line it jumps to exactly?

EDIT: I think I found the bug!!! New version will be compiled soon. But you can post a save-game at the Discord and maybe I could fix the save-game there.

Finally someone who doesn't mind save resets 😁
Thanks for the kind words. That really makes my day.