Hi, thanks for the kind words. And no, the issue is probably not on your end 😅
Apart from the two song (intro and start of act 3), we currently have no music in the game. I found a helper who is currently on the task, but as of now, there is only silence.
The_Don
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Hi, thank for the detailed feedback. Really appreciate it :D
Susan has a pattern indeed. She switches to the next target in line for every hit she gets, circling through all possible targets from left to right. While I agree by now, that a "survive for x-turns" may make more sense, I'll see if its worth the effort changing the code (I mostly prioritize making new content instead of reworking old). And well, can't get into detail about her story too much, but she will have an important role to play yet.
Let me see, what else:
- Recruitable factions are partly known and partly not. Some old faces will get another appearance, but as the next update focuses on the Velvet Touch recruitment, we have time to spread some more breadcrumbs for the next ones then.
- Big or smoll Xici isn't decided yet. Maybe big, but if so, she'll be the last to grow.
- Mental breakdown for Gina? I'd say she is one of the more stable girls, despite having two imaginary companions. As for her personality, most "first dates" which will be available in the next update (yes, we're slowly getting into the dating game, now that the immediate danger is over) will be a bit different on gentle or dominant. Big changes or endings are planned later on, but for now it's only relevant on the wording of Gina and the dates,
And we are fighting to get the next update out till the end of the year, so let's hope for the best.
I definitely didn't watch an excessive amount of Sailor Moon in my childhood! No magical girls here... and Gina can't even use magic properly, only summon spirits... sooo...
A Magical Girl anime, but them transforming also means getting big muscles, now that is something I would watch. 😋
Also, while Stella can deal excessive amounts of damage once her flank is cleared, using her skills defensively was always meant to be a viable approach too. So I think you didn't do anything wrong there 😉
Hey, thanks a lot for the kind words and the suggestions. I highly appreciate both, so don't worry about coming off as condescending.
Some of the things you mentioned are planned for the future, like switching character positions (as soon as a fourth fighter joins the fray, though Gina will mostly remain in the middle) and more skills for the characters are of course planned. Also changing the third boss to survive a round of numbers would actually be easy. Might change it or use the concept for another boss, so thanks for that 😁
Some of the limited aspects are intentional though, like Stella being a glass cannon with the highest single-target damage, thus relying on protection of some kind (tug assassins away, tug archers to her side, pocket sand, summoning gnome, Gina's help with block breaking enemies on her flank or simply feed her the healing potions). Admittingly, none of these options are as good as the protection the proper bruisers have, but that is the fate of a damage dealer. My design philosophy was limiting options, therefore forcing the players to make the best of a situation that not always has the ideal answer (for example Akari can skip an attack through Battojutsu, Gina can flank but lose damage, etc.).
Thanks again for the compliment on the writing. We did have a vote about Xici's fate on Patreon in the past, so our little gremlin may yet get her chance at redemption and make up with Jade and the Greatarms. It was a wish shared by the majority of patrons and aligns nicely with our story concept.
As for Tanya... you're right on that one. She doesn't even know the meaning of honour or gratitude, but she seems to be loyal. I'm just gonna say that we have some fun plans for her and Susan already.
Many thanks for the kind words. Hearing things like this is incredibly motivating and I would gladly take some advice on the whole sound and spelling issues (I have someone to proofread my new stuff, but back in the days when this was a solo project, a lot of errors snuck in 😅)
Do you have a Discord account? Most of the project management is done over my Discord-Server, though I'm open for any type of communication software if we wanna tackle sound-management.
Hi, quick overview over secondary stats in the current version:
- Kindness: Changes tone of Gina's dialogue to be more kind and increases income from the trainer job at the dojo. You need at least 8 kindness to even get recruited by Jade and receive income at all.
- Assertiveness: Changes tone of Gina's dialogue to be more assertive and increases income from the bouncer job at the brothel. Once you reach 8 assertiveness, you can "convince" one of your friends to train with you, even if they wouldn't be available normally (only once per week)
- Motivation: Every 5 points of motivation Gina becomes an increased flat strength gained from the next training
-Composure: Increases Gina's effectiveness to command her allies in combat, giving a chance to reduce the command-cooldowns by 1 each turn
Apart from that, social stats are sometimes used as triggers by certain events, unlocking different dialogue options or bonuses. We plan to make more events and bonuses in the future to make those choices even more important. Hope this answers it well enough 😁
Hi, nice hearing from you again.
1) Thanks on that :D Pretty happy with our growth scenes this update
2)Jade is a bit of a wild card. Her size varies dependant on her current "medication", a concept that may be carried on in the future with the chance for spontaneous growth by popping a second pill. So "Getting-carried-Jade" is actually supposed to be larger than "Breakfast-Jade" 😉
Ok, and despite spending a lot of time resizing the girls in PS, it's never 100% consistent.
3) Sorry to say, but this probably won't happen. I really like my guys for having actual strength, skill and personality instead of being nameless, faceless dudes existing only to get overpowered (and fucked). Not saying there won't be any cool male bosses yet, but making a growth scene is an immense amount of work if done right, and I doubt any of our artists (or me) wants to invest the time and effort into it (also, as only a fraction of the players would appreciate it I think 😞)
4)With the start of act 3 (meaning at the end of the current update), we will add a new starting point to be used on the next one. And with our upcoming backend chance there might be a chance that savegames may be more consistently work.
Free is always good. I'm still very thankful to my Patreons though. I really hope that those well off will support the project freely even without the "need" to pay, but we can still provide the game free for those who can't afford it.
And I'm a Patreon at a few others FMG games too, but mostly on those that are "free".
No, if you are able to properly translate it, I'd rather want it integrated in the base game too. I'm sadly super busy the next week, but if you're interested I'd love to feature your translated version as part of the game right here on itch. So, maybe we could talk over Discord or even here, so we could maybe merge your effort with ours? I would then credit you of course ingame?
Hi, hope this isn't misleading 😅 Raid is really not supposed to be beat this update. All the important events can happen in column 1 or 2, so pushing beyond that is really just trying to see how far one can get.
We will add more events over time, so pushing farther makes sense in the next update (but then Gina might also be a bit stronger or have more help)
Thanks for the kind words. I really appreciate it and I'm happy you liked it.
For your suggestion: In the future the girls that had their story-related growth can gather "strength" by training alongside Gina, side-quests or passively. But if it all works like I intend it, then the players should have some options on which girls to grow first (though Gina will probably remain the strongest, can't have her get overtaken again like back then with Stella 😅)
Hi, hope you found the difficulty settings we implemented (both on "new game" and in the "settings".
We have the regular difficulty as before, for those who want to read into the mechanics and face a challenge, but we also added an easy-mode that reduces enemy damage by 50% for a relaxed playthrough for those only interested in the story.
Hi, always great to see another FMG game in the making. Your artworks look amazing and the movement/transitions over Renpy are so well made.
I liked that you took your time to build up the scenario and your heroine is pretty cute 😁
Overall I enjoyed it a lot, even if I normally prefer a slower growth to savour the intermediate steps. I'll keep your game on my watch-list and wait more content. Hope you keep it up and I wish you all the best in making this.