Oh no worries, I can’t see the progress behind the scenes. Thanks for clarifying some things a bit.
I am used to having my ears blown up by these itch.io games. But this one was so loud it was literally painful. Loudness Units are used in studios. Really, it’s just a fancy way of saying dBs. You can measure it in Audacity in Amplitude Statistics. Measured the Gina’s Gym.mp3 file, it’s -12.35 dB (flexing my college skills, I know), or roughly 3.5 times the volume of a podcast.
I actually thought you would shift all of the stages a bit. More stages, same size, same story. Just gameplay changes to give the player some feeling of progression. You probably wouldn’t even need to generate more pics tbh, but it would be nice.
And I know shakes are OP. I can see it in story. What I meant is some actual written number to make the player realize just how busted they are. Gina grows about 4x as fast anyone else, so imagine just a simple text under the shake of “quadruples your strength gain”. It doesn’t need to actually do it, just make the player think it does it.
“middle”ground risks half of the people feeling stuck behind the schedule. Say “shouldn’t be more than a month” instead of “a couple weeks”, “not even half a year” instead of “a couple months”. It means the same thing, but gives the player wider time frame.
(Also, “our little game” is like Bobby saying “little Gina” lol)