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Oh ok I see, I must have missed hiding the picture when drawing an undiscovered reputation. The picture is meant to cover the window so there is no x/y options, I can add it to a future update. Can you paste this into the bottom of the js file and let me know if it solves the issue?

//-----------------------------------------------------------------------------
// Refresh
//-----------------------------------------------------------------------------
CGMZ_Window_ReputationDisplay.prototype.refresh = function() {
if(!this._reputation) return;
this.setupWindowForNewEntry();
this._pictureSprite.hide();
this._completedSprite.hide();
(this._reputation.isDiscovered()) ? this.loadReputationPicture() : this.drawUndiscoveredReputation();
};

Hi Casper,
Just to let you know ,that llittle snippet of code worked.. it's all working as should be now, thanks :)

Can I make a request for MZ..?
A plugin to show monster/character turns in battle, based on AGI, but without all the other battle nonsense..? it could be used then as Front view battle systems or side view without other battle system scritps and having to have a ton of stuff thats pointless. One that would say show if a boss has a lot of AGI it would show how many times it'll attack before the player, etc. (like 3 pictures of the same monster before charcters) It can be placed anywhere on screen with X/Y coordinates not in a set place like all the other ones in a ton of battle systems. One that would work with not just your other pluginss but with  Visustella battle scripts too, tho i suspect cos its just based on showing pictures and reading AGI and stuff visustella battle systems wont be an issue. i'd like to be able to place this on the top right corner of my screen, but im sure other people would love the option to just move it anywhere. The ability to put a picture behind the turn bar as a sort of UI type thing to customize the look a little. Also the abilitty to switch between it showing parallel or horizontal would be a great option to add to it too. :) I HOPE you'll consider this one, i've been hunting everywhere for a stand-alone action turn bar that don't require a load of other fluff attached to it that you need to use.

Question..
Do you do private paid plugin work too..?
I'm looking for a scripter to do some work, i'd be willing to set up some type of paid plan with them too.

Hi, thanks for the suggestion... I am not that familiar with the time progress battle system but I can look into it. I do add all suggestions to my to-do list. I do not do private work but you are free to suggest anything that you want either as a new feature for an existing [CGMZ] plugin or a new plugin in the [CGMZ] library.

The action bar shows the order of who attacks first, based on Agi stat of mons and chars in the battle, it then moves down the line.. The issue is that these are almost always tied into some type of bigger battle system plugin ppl dnt want to use.. so a stand-alone 1 would be a great addition to CGMZ plugins. As AGI is basically speed, and speed determines who attacks first.
(NOT my picture below btw, just using for an example of what I mean.)