It's the "We join the story in progress" version, and as far as I've seen, it's all the normal start of game dialogue options.
That's the worse case. I have no idea how that could happen.
It must be calling a specific function (the meeting script) while the weight variable is at the default level, but there's a IF/ELSE just before that function gets called after the third day of each 'week'/cycle that forces the variable to be on one of the three branching paths.
I'm out of time for today to work on it, but if I can't figure out how the function call is being made without the immediately preceding variable change taking place I guess I can add a binary flag that prevents it from showing that intro version of the meeting more than once. So far I'm only getting complaints about the 'balanced route', if it only happens there then I can have the binary exception trigger an immediate jump to being on the first Curvy meeting, but I'd really rather figure out how this is happening in the first place instead of spaghetti-coding a mystery fix into it.
Thanks again for helping me with the context around your reboots.
If you blow through the repeated introduction, is Trisha's next look in the mirror the same as the first one (blue button down short sleeve and red shorts) or is it different (red top, white sweatpants, "Trisha, you're getting curvy" self-talk)?
After the meet up with Jasmine, does it say "Error - Didn't get a S D F pathway assignment"?
Okay. I think I know what it is. (Again.) You're in the code too, right? In bedtime.rpy lines 127 through 139, you'll see I screwed up and put some of the
$ weight = [##]
entries as
$ weight == [##]
The double equals is used to check equality between two values, not to assign a value to a variable. So wherever the "weight == [##]" entries are it's not executing that code properly... and because it's a python command in ren'py (thus the $ prefix) it's not getting checked by the autochecker. AND because there's a few ways the value could hit 31, the First-Week-As-Curvy entry, I missed it in playtesting and some folks have gone down that path without hitting the roadblock.
I'm really and honestly behind on some RL stuff that needs to get done right away, but (fingers crossed) this might be the fix. I'll move to push 0.9.2 as quick as I can. If you're really jonesing to play that arc, you should be able to by going into the bedtime files and doing a find replace that changes every
$ weight==
into
$ weight=