And you cannot even have a "Lock on" function like some games do, where the character can aim themselves at the nearest enemy once you do things like "Hold down right mouse button", so you can actually aim your weapon of choice at their clothes. Also, allowing us to change the control layout of the player should help a lot better as having our characters and the enemy all flail around like inflatable tubemen in an attempt to hit each other is pretty stressful.
The one good control-wise was the "Skirting" mechanic, where we can give our enemies the slip with minimal stamina loss... And it is funny to have our characters just slip through the dungeon and imagine them reading a newspaper while they do so.
Another was the polite "Enemies do not engage you while you have an inventory open". It can lead to comical moments where your character is looking at the inventory with an enemy right behind them with a weapon out, which can result in picturing your character is just looking inside a chest with their butt sticking up and the enemy is just standing there, tapping their foot and waiting for you to finish.
It helped to reduce the stress of being chased around by enemies with full bars of health while you have a piddling one percent of health left because the game doesn't allow you to buy health items when you start off, and you have no health regeneration at all.