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(1 edit) (+1)

Hey sorry I can’t make a third stream session. Receiving my new PC parts earlier than expected fucked up my schedule.

Notes while playing:

Nice-looking pixel art and I liked the screenshake during the dialogue (a bit too intense however)

Got distracted while trying out the controls initially, took me a while to understand I can scroll to the left because I forgot the initial dialogue. Probably a me-thing 😅 Could make the path bit more obvious in any case.

Good music & ambience sounds, eerie. Combat music was alright but not as good imo.

Nice that you have both keyboard-only and mouse controls.

Took me a while to understand I needed to reach the right end of the screen for the combat. At first I was collecting the bullets and getting hit a few times, then I collected them all and nothing happened, then I noticed the goal flag. Difficulty a bit too high for the first time you encounter the mechanic imo, and the goal flag could be more visible.

Could put an incentive for completing the minigame faster, e.g. a damage multiplier based on time spent, or a timer where it skips your turn. Is there specific game(s) that inspired this combat mechanic?

In the end SPOILER I chose to become a Werewolf to have a happy ending with my hairy wife (idk if I interpreted the story right).

Overall reminds me of Undertale + Tetris for the fighting, and Airdorf’s games (I suppose you know about them?). Didn’t get a spooked feeling but I’m pretty desensitized to it I think.

Great entry, just the theme wasn’t too present in the game itself; more just a flavor of the story. But I really liked the combat gameplay idea. That’s what I like to see in jam games, gameplay creativity, as well as tying the theme as much as possible in all aspects.