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The series is continuing to be developed, and all feedback will be taken into account to make them better. Partially the reason for releasing these prologue games before the capstone project (Star Shift Legacy) is to iron out the rougher edges before they become larger problems in the larger game.

Also something to keep in mind, most of the systems in the game are such that I found various plugins and put them together in what I thought was cohesive mostly. But some things like the skill tree, would have done it a little differently if I was doing it in a more custom way. Recently I've been getting better with coding and I'm starting to build these custom systems (such as improved tactical battle system and skill tree).

As for the storytelling, I do care about the story being good, I learned a lot from making this game (and I made up the story as I went along, didn't plan it out or anything), and the feedback about the cast of characters maybe being a bit too large/harder to connect with them individually is one of the common pieces of feedback I hear. I'm probably going to stick with the 7 battlers, but maybe not multiple teams of them like I do here. I'm thinking about it. 

Thanks again, I appreciate the feedback!

hey, thanks for listening my critique. Tbh seven marty members isnt make or break deal for me, its just something I will have to get used. Otherwise im glad you are progressing, and I wish you success with upcoming two games. Cant wait for them!