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Hi. My understanding is the current process is:

fire up app: configure char -> export -> get png


What I would like to do instead is:


1. get the raw pngs of the face parts

2. allow players of my game to CUSTOMIZE their char in game, and use it in game


This requires having the raw pngs/sprites as separate riles, and combining them within my game.

following as I am also interested in doing this

I would have to dismantle the entire tool to get that. The tool itself doesn’t store the sprites as individual images, they are layered and I paint them through code rather than using separate sprites.

Unfortunately, I can’t provide that directly. The best way to achieve this would be to export the sprites, cut them, and then use them in your game.

Could you write a double for loop ?

for L in layers:

  for O in L.options/values:

    draw just O from layer L (all other layers transparent);

    save to L_O.png

then it'll be our responsibility to recombine these layer_object.png files on our own