Standard auto tiles tend to be 47-tiles or 2x3 rpgmaker. The tiles I'm getting from your assets are:
3x3 (interior) + 3x3 (exterior) + 2x(1x1) (two diaonals?)
Can you link me to what standard this is (and how to use them?) Thanks!
tongkexue
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I am writing custom software to render the characters (so game engine can dynamically mix and match). The beibu, body, head, shou, wuqi pngs make sense. The are basically all down, left, up, right facing.
I can not figure out how the jian (shoulder?) and jiao (feet?) pngs are supposed to work. My questions are:
jian has 4 images; what do the 4 images represent
jiao has 8 images -- what are the 8 images and what do they represent ? (and everything seems to only be left facing, no right facing)
Thanks!
Is this a correct conversion? I used the tool at https://partyvaper.github.io/autotile-converter/ to do the "rpgmaker 3x2" to the "47 tile" format. If you feel this violates your copyright, I'll delete the output image (but not sure how to otherwise verify with you the output is "correct").
The auto tiles for the walls appear to be split in two parts:
"top of wall": 16x16, 16x16, 32x32
"bottom of wall": 32x32
Is this using that technique where each 16x16 "tile" is split into 4 "8x8" "corner tiles"; then the "8x8 corner tiles" are reconnected in different combinations to form "16x16 big tiles" to use ?
Hi! I just purchased this asset (hopefully you can verify on your end) intending to use the png files for this procedural city I'm building for my web rpg game.
Unfortunately, upon opening the zip, I found a bunch of *.exe, *.dll, *.asset files -- but no *.png files
Would it be possible to email me a zip of the png files of the buildings ? (I'm on Linux, building a web rpg game in Rust/wasm, and am looking for the raw sprite sheets).
Thanks!