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tongkexue

34
Posts
1
Following
A member registered May 21, 2024

Recent community posts

Standard auto tiles tend to be 47-tiles or 2x3 rpgmaker. The tiles I'm getting from your assets are:

3x3 (interior) + 3x3 (exterior) + 2x(1x1) (two diaonals?)

Can you link me to what standard this is (and how to use them?) Thanks!

I am writing custom software to render the characters (so game engine can dynamically mix and match). The beibu, body, head, shou, wuqi pngs make sense. The are basically all down, left, up, right facing.

I can not figure out how the jian (shoulder?) and jiao (feet?) pngs are supposed to work. My questions are:

jian has 4 images; what do the 4 images represent
jiao has 8 images -- what are the 8 images and what do they represent ? (and everything seems to only be left facing, no right facing)

Thanks!

This issue is -- even if this is free, it is useless to me if it is not .vox

This issue is -- even if this is free, it is useless to me if it is not .vox

This issue is -- even if this is free, it is useless to me if it is not .vox

I think the components are there, but I'm just using it wrong. In particular, looking at your demo scenes: it is pretty clear you can do both vertical and horizontal walls -- so this seems to imply the tiles are there, but I'm doing something wrong.

Thanks. Is there a way to contact you via email? I have converted the wall tiles to 47-tile format too -- but they don't look correct (or maybe I'm not used to reading them). I'm not sure if these are in the 'free demo' so I'd prefer to email you directly instead of posting them here.

Is this a correct conversion? I used the tool at https://partyvaper.github.io/autotile-converter/ to do the "rpgmaker 3x2" to the "47 tile" format. If you feel this violates your copyright, I'll delete the output image (but not sure how to otherwise verify with you the output is "correct").

The auto tiles for the walls appear to be split in two parts:
"top of wall": 16x16, 16x16, 32x32
"bottom of wall": 32x32
Is this using that technique where each 16x16 "tile" is split into 4 "8x8" "corner tiles"; then the "8x8 corner tiles" are reconnected in different combinations to form "16x16 big tiles" to use ?

This tutorial looks great! Thanks!

Looking forward to the update.

I think I have purchased all of your biome / building packs. I'm using a custom engine to render in Webgpu, and a big fan of how everything is "semantically in the same place" across different sheets. Keep up the good work!

dumb question: is there a instruction guide on how to use the modula building tiles? In particular for combining the "flat", "gable", and "hip_n_gable" (seems to be the three styles). It is not obvious to me how the roof tiles fits with the "wall tiles". Thanks!

Where in the zip are these tiles? I purchased the bundle but can not find these images.

Is this available as midi ?

I like this art style, but I'm already using elv games (farming game, rogue adventure, fantansy dreamland). Is there some automated way to make the color palette of the two compatible? [programmer here, not artist; okay with things that involve scripting]

Thanks for clarifying. So this tool is effectively useless to me (as I mainly wanted the png assets). Can you issue a refund on this? I'll be happy to purchase the other asset instead. Thanks!

Hi! I just purchased this asset (hopefully you can verify on your end) intending to use the png files for this procedural city I'm building for my web rpg game.

Unfortunately, upon opening the zip, I found a bunch of *.exe, *.dll, *.asset files -- but no *.png files

Would it be possible to email me a zip of the png files of the buildings ? (I'm on Linux, building a web rpg game in Rust/wasm, and am looking for the raw sprite sheets).

Thanks!

does this include the midi?

Is it possible to get the Music Asset Bundle loops as MIDI? (smaller file size, ability to re-render on the fly with soundfonts). Thanks!

I purchased an earlier version of your "Game Assets Megabundle" for $59.99. It appears I do not have this tileset.

Do your "Game Asset Megabundles" include future updates, or only the assets at the time ?

is this fbx/obj or vox files? (I'm ray tracing and need actual vox data)

is this fbx/obj or vox files? (I'm ray tracing and need actual vox data)

is this fbx/obj or vox files? (I'm ray tracing and need actual vox data)

do you offer .vox files? need voxel data for ray tracing

Do you offer .vox files? (I need actual voxel data for ray tracing.)

Great, since it is GenAI, I am asking if you can create a Town/City set with 1000 instead of 125 images? I'm trying to simulate s small village city, and prefer to let every NPC have its own portrait. Thanks.

Are these GenAI? Would it be possible to generate a larger pack? (I.e. collection of 1000 portraits instead of 125). Thanks! (Same request for the city portraits.)

Could you generate a pack for the OGL Dnd 5/e monsters ?

is it possible to buy the original square images, w/o the circle cropping ?

why is this $70 on itch.io but only $50 on unreal/unity asset stores ?

is there a way to get this in .vox instead of .obj ?

I purchased this asset and can NOT find the *.vox files

is the only way to buy this pack to pay $200 on patreon ?

Would you mind posting the original *.vox files? (I'm building a system that renders voxels directly, not meshes, via ray tracing.)