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I would have to dismantle the entire tool to get that. The tool itself doesn’t store the sprites as individual images, they are layered and I paint them through code rather than using separate sprites.

Unfortunately, I can’t provide that directly. The best way to achieve this would be to export the sprites, cut them, and then use them in your game.

Could you write a double for loop ?

for L in layers:

  for O in L.options/values:

    draw just O from layer L (all other layers transparent);

    save to L_O.png

then it'll be our responsibility to recombine these layer_object.png files on our own