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Hi, I have what might be a silly question but hopefully it'll help out others who are new to texturing like me.

The Photoshop texture files across the board seem MUCH darker than the blender pngs that are applied to the model. I'm just editing the base color layers so I can retain all the shadow/highlight layers you've included, but should I be keeping them dark or should I bring everything up to the same light value as the png textures? Not sure how it would look with shaders, so if I can avoid having fur like a high-vis vest that'd save me some time haha.

As a side note, your files are also very tidy with all the masks and layer folders which I greatly appreciate, so kudos for that!

Not a silly question at all, that sounds like unintended behavior. The .psd files should have a similar lightness to the .png files of the exported textures, so yeah, I'd try messing with adjustments until you can get similar results.

I wonder if the color differences might be your image editing software encountering some kind of version or setting mismatch with the .psd files- I haven't been able to test them myself in photoshop, but when i open them in krita it displays similar overall lightness to the exported .pngs.

I'm glad you've been finding the file layout easy to work with, I hope you can get the results you're going for!

It must be a software thing then. That's bizarre! I've attached a comparison between Krita (left) and Clip Studio Paint (right) and it's literally night and day. Both versions (IronRust & Firefade) are the exact files are from the most recent update. I don't think there's anything you can do on your end, since the files aren't broken, it's just CSP I guess? Wild.

Oh, I see, yeah! I wonder if the .psd file is using a layer blending mode that Clip Studio doesn't implement. Sorry you ran into trouble there, I'm glad we were able to get it diagnosed, at least.