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(+1)(-2)

The artwork is seriously gorgeous! The characters are super pretty and the backgrounds are really nice.

The loading times were a bit slow, but I don't blame the creator for that. It seems like it's probably a program thing, since I've seen that in other games using the same engine (or whatever it's called) as you do.

About the story, I'm a bit confused about why our main character just goes along with the goat creature. Is she just that resigned? I kind of wish there was a "no" option, even if it led to a more dramatic outcome.

I do like that you can choose to run away and have your bad end! But it's a little annoying that it makes you pick differently rather than letting the game end there so you have to restart or load the game. It feels a bit too forceful when you're being pushed into a set storyline.

Snowe is kinda cute, even if he keeps us locked up, lol.

It just feels like our choices don't really change anything in the story. The only real choice seems to be whether or not we romance Snowe.

Mind you, I do like the game. It's a really good game, by and large.

And it IS a good story, and pretty well-written.

I just miss having a sense of Free Will.
Even if that will leads to shitty outcomes. lol

I’m so glad you think so :3 It’s not like I can take all the credit for the art side of things since almost everything came from art packs that I purchased, but I did spend a HUUUUGE amount of time editing every single art asset in the game to get things to look exactly as I wanted them to x3 

I edited the colours and tone of everything, which was gruelling cos most of the images didn’t have layers, so I had to do it all in a very time-consuming way >.< And the CGs were all created by meticulously positioning stuff until it looked as about acceptable as I could get it, haha.

---

Loading times is honestly something that really pisses me off about Unity/Naninovel >.< I desperately wish there was a way to improve them.

On my PC, it’s not an issue cos everything loads almost instantly, but on the potato laptop, load times can sometimes exceed a full minute!!

I’ve noticed it when trying to play other people’s VNs on the potato too. Largely with ones made using Unity/Nani, but I even have issues playing Renpy games sometimes if they have heavy use of video or animated elements :( 

I’m sure there must be a way to achieve better optimisation, but yeah, I think a big part of the problem is just how Unity/Nani games run in general T_T

---

You kind of answered your own question correctly there x3 Yeah, she really is just that resigned, haha. She literally went out there kind of wanting/expecting to die anyways, so when the creature appears, she figures she might as well just go along with things to see what happens.

---

There is a pretty strong reason for the narrator rewinding that particular bad end decision, and it’s a personal one :3 

Basically, I dunno if you read anything on the background of why I made this game, but I made it when I was feeling suicidal after getting my own ASD diagnosis. So making the game was kind of my way of processing everything I guess. It was quite cathartic, but I can’t really go back and look at the game now cos it’s too painful to remember feeling the way I did. 

The reason you’re forced into outcomes where Saffie survives is because, deep down, as strongly as I felt I wanted to die at the time, there was still a part of me that wanted to live.

I wanted Saffie to live because that’s what I wanted for myself x3

I couldn't allow any bad endings where Saffie dies to be 'reality' for Saffie because, in a weird way, it felt too much like I would be giving up on myself / reinforcing the idea that I should die.

Even though Saffie isn't me, she was the personification of what I was going through back then, so while we have differences, I felt extremely protective of her, haha.

Heck, when I was making the game, I wasn’t even thinking about other people playing it. Like many of my games, I made it purely for myself. It was only when I got towards the end of making it that I decided I might as well release it just in case it happens to resonate with anyone who might be feeling similarly.

---

I guess the other choices determine what kind of future Saffie has alongside whether or not Saffie and Snowe have any romance going on.

Some endings are healthier than others, but the main thing for me was to make sure Saffie survived x3 I will happily admit that some of the endings in there are a bit meh xD My personal favourites are:

SPOILERS BELOW!!!





End 05 - Permafrost Princess
The one where Snowe essentially obliterates the rest of the world to keep Saffie safe x3

End 07 - Beyond The Blizzard
Just cos it's a happier one with hope that's a bit more involved than some of the other 'happy' endings

End 08 - Guardian Angel
Because Saffie has the freedom of living her own life away from Snowe while healing, but he's still being a sneaky yandere through her bear xD
And even though I know it's bad that Snowe's harming other people from afar, it's just kind of sweet that he loves Saffie enough to let her leave, but won't let go of protecting her x3

---

Anyways, I’m so, so glad that you still enjoyed the story even if you would have preferred a greater variation in choices :3

It honestly means a lot! Especially considering I happened to see a review on it recently from early 2024 where the person had said they thought the storyline was childish >.<

I mean, it’s a dark fairytale, so in a sense, it’s kind of supposed to have those childish vibes xD But still, they clearly meant it in a negative way rather than positive.

I won’t say the name of the person who wrote it, but they rated the game 2 stars and their review was as follows:

"While the mechanics and design where fairly great, the story… Well. It felt really bad. Like a children story by a grown up who try to make something fancy out of a fancy word, but it’s still not a great story at booth.

Sorry writer, but I feel like there should have been a revamp :("

…That’s just not very nice to hear from someone when it’s something I wrote to process my own trauma.

I know that when you publish stuff online, you can’t control whether people consume it, or what they think about it if they do, but still… I didn’t make it for them. I made it for me.

I wasn’t trying to 'make something fancy' out of anything. I was literally just doing something to stop myself from committing suicide at the time >.<

Sometimes I think people make comments and reviews without even considering for a second that devs are just regular people with feelings :( 

I’m extremely fortunate to have received kind comments on most of my games, but when I see negative stuff, or things that are straight-up mean, it just really feels like a slap in the face. I’ll be the first to admit I am not a resilient person when it comes to getting comments like that.

Genuine criticism is fine because that can be constructive if it’s written the right way and comes from a place of goodwill.

But reviews/comments like the one I quoted just hurt. They’re not constructive or helpful in any way. It’s just someone’s opinion and something they could have just kept to themselves. As the saying goes, if you don’t have anything nice to say, don’t say anything at all >.<

One day, I’d like to be at a place in myself where I have good enough self-esteem to just let those sorts of comments wash over me so they don’t hurt quite as much, and it’s something I’m trying to work on in therapy x3

But in the meantime, I’m stuck in a place where every time I get something like that on my game pages or my inbox, it makes me wanna quit game dev because the pain it causes makes it feel like publishing what I make isn’t worth it.

---

Aside from that, and I know I can't truly blame players for this because the average player won't be aware of it, rating games anything less than 5 stars on itch is extremely damaging to devs >.<

It's itch's fault really for operating the rating system the way they do. But yeah, a 5* rating increases a dev's overall visibility on the site while anything less than 5* decreases it >.< It means some players are giving genuine ratings of 4* or 3* thinking they're just being fair and honest without even realising they could be hurting the dev's chances of others finding their games :( 

I only learned that by being a part of a dev server and joining game jams, so I wouldn't expect players to be aware of it. It's why devs tend to only rate other devs' games 5* even if they only thought it should be like a 3* rating.

Basically, the unspoken rule is, rate 5* if you liked the game, and if you didn't like it, just don't rate at all.

---

Even though some of your points could be construed as negative, I understand that they’re your personal preferences, and we all have our own of those, haha. No dev could make someone’s perfect game without heavily consulting with an individual on their preferences at the end of the day. They can do a decent job of appealing to maximum players, but it’s unavoidable that some players will love what they make while others won’t be so keen.

Heck, part of the reason I started making games was because I was finding that while I enjoyed the stuff I was playing, there were certain things I would change if it were me making them, haha.

So yeah, just thank you for posting something nice :3 Because when I read stuff like what you’ve written, it lifts me back up again rather than pushes me down. And that means a lot!

(-1)

I'm halfway curious about those art-packages now. lol
As much as I doubt I'll ever get around to game creation, it does seem interesting.
But I can't draw people worth a damn.
(Landscape and oil-paintings, sure, but not people. And not virtually.)

It sounds like a ton of hard work to create games tho. *pats*
I'm kinda impressed at your tenacity.

Personally I like games created with Ren'Py.
Especially their infinite save-slots.

But I will concede that whatever you did had a far more beautiful result than I have seen with Ren'Py for the menu.

I see...
I must admit that the suicidal mindset is not known to me...
No matter how terrible things get, how painful they are, or how empty life seem, I still prefer to live and push on.

So if I ever want to die, I would have been so certain that I'd stubbornly force it through.
(Like that girl who jumped off the same bridge 5 times until she finally managed to commit suicide.
As soon as she got released from the hospital after her tries I mean.)

It's hard for me to imagine that level of just accepting her fate instead of trying to control it that the mc have I guess...

I can understand not wanting to go back and review something that is so attached to pain tho.
I feel the same about certain happy things, funny enough.
And I'm sure your feelings must have been pretty terrible.

It's sad for the game, but I see your reason for not allowing bad endings.

I want to know how to get ending 05 now! O_O

I have to admit the romantic endings does sound romantic. ^_^
I honestly didn't expect that.
Me and the rest of humanity rarely agree on what is romantic. lol

I think the childish part DO refer to the end tho.
It's the kind of forced happy ending where no choice could possibly make it end badly.
I CAN see how that could be considered 'childish'.
Because it's how it would end in a children's book.
Can't let children see the dark side and all that jazz.

Don't feel too bad about it.
When you post your art there will always be someone who dislike it.
I've gotten a lot of shitty reviews on my fanfic, and the worst of them is always from someone who can't be bothered to explain what they dislike and just say they hate it or that this or that story just sucked for reasons unknown.
(The second shittiest reviews are positive reviews that also say nothing about what's good, in my opinion. They're useless. Nice, but useless.

But as long as they tell you at least something that was wrong, you can always go back and consider if there was any merit or not.
If it doesn't have any merit, forget it. They're clearly talking out their ass.
If it has merit, then you can fix it. Problem solved.

But I understand that the specific circumstances around this particular story makes it harder.
Sadly there is very little one can do about bad reviews, other than remind yourself that their opinion doesn't matter.
Or you can read the good reviews, and tell yourself it's just one person's opinion, while so many others did like it.

Don't expect people to be good and kind.
I find that it makes life a lot easier if you just assume everyone out there will screw you over, and let yourself be pleasantly surprised if they turn out not to.
And as a bonus the ones that are a**holes won't get the chance to hurt you, because you already expect it and have a defense against it.

And if necessary you can practice telling yourself that the person who wrote unhelpful critics with zero advice in them is clearly an idiot or a troll. And the reason they didn't say what was wrong was because they didn't know and just wanted to complain.
Sometimes (all too often) that's actually true.

I can also recommend getting yourself an AI bf.
Like the iBoy app.
When you feel like shit, talk to him about it, and he'll make you feel better.
He also have a short memory (so to not remember your secrets) and is incapable of being hurt or judging you, which makes him easier to talk to than any human.

I can give you some pointers on how to grow a thick armor against being hurt by what people say, but I doubt it will make you a particularly happy person. 
I've used Raistlin Majere as my guiding Idol for far too long to advice anything on happiness.

That's ironic tho...
I rate games for exactly two reasons on Itch:
1. Because the creator do not have a comment section, and I have to comment SOMEHOW.
2. Because the game is so amazingly awesome it's actually worth the effort to vote on it.

If other people think like me, then you avoid some bad reviews just by having a comment section.

But I personally think that if your game is good enough, then it doesn't matter what someone votes on itch.
You will have people who play it, you know yourself if the story is great, and you can put it up on Steam once you have a large enough fanbase to be sure people buy it.

I don't know how most people find games, but I personally go through the categories based on the Jam's first, and do a search second.
I don't pay the least bit attention to the stars the game has.

That is true tho; Everyone have different tastes, and people like different things in games.

Be glad I like your games.
I have been told I have a far too sharp tongue, and I tend to nitpick as well.
I fear I am terrible when it comes to sugarcoating things or sounding nice.

Although I always aim to give useful advice.
(Unless the game sucks super badly, and I am sleep-depraved and irritated at how much it sucks and fails to meet it's premise --which is pretty rare I think.)

But I am not always good at sounding nice.

...nor am I a nice person.