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Jason has a very backwards way of segmenting how he funds his studios. My friends working on Amorous 2 after I switched to BBS got paid $0. NOTHING because the game was not out yet. Meanwhile I was being paid for working on BBS. Thats not how a functioning game studio works. The devs on Skyrim 6 are not being asked to work for free while the studio has other projects already out and funded. So why does Jason pay some devs and not other? Who fricking knows

Your comment sheds light on a critical issue with how Jasonafex has seemingly managed his projects and teams, and it highlights a broader concern about transparency and fairness in his leadership.

1. Inconsistent Payment Practices:

  • If what you're saying is true, paying developers for some projects while expecting others to work unpaid, even on active development for future games like Amorous 2, is a deeply flawed and unsustainable approach. In any professional game studio, developers are typically compensated for their work regardless of whether the project has been released yet. This ensures fair treatment, retention of talent, and high-quality output. Expecting developers to work for free not only undermines morale but also raises ethical concerns about exploitation.

2. Poor Financial Management:

  • If the funds from existing projects (Amorous or BBS) aren’t being allocated properly to support ongoing development (including Amorous 2), it speaks to a lack of sound financial planning. A functioning studio reinvests profits to ensure all team members are compensated and projects are adequately resourced. By failing to do so, Jasonafex risks alienating his team and delivering subpar results due to burnout and lack of motivation.

3. A Pattern of Mismanagement:

  • This issue aligns with broader criticisms about Jasonafex’s handling of projects. From the unfinished state of Bare Backstreets to the abandonment of Amorous post-release, there’s a clear pattern of poor leadership, lack of focus, and questionable decision-making. If team members are being treated inconsistently on top of these management issues, it further erodes trust in his ability to lead a successful development team.

4. What Needs to Change:

  • To rebuild trust, Jasonafex would need to adopt a more transparent and professional approach to managing his teams and finances:
    • Fair Compensation: All developers, regardless of the project's stage, should be paid for their work.
    • Clear Resource Allocation: Existing revenue streams should be used to support ongoing projects, not selectively distributed.
    • Public Transparency: Fans and supporters deserve clear communication about how funds are being used and why certain projects take priority.
  • Without these changes, it’s difficult to see how Jasonafex can regain credibility or attract the talent necessary to deliver quality games.

Final Thoughts: Your experience underscores a fundamental problem with Jasonafex’s approach to project management. A studio cannot function properly if its developers are treated unequally or expected to work unpaid. These practices not only hurt the team but also negatively impact the quality of the games and the trust of the community. It’s essential to hold Jasonafex accountable for these issues and push for better practices moving forward. Thank you for sharing your perspective—it’s an important insight into why so many fans and former collaborators are skeptical about Amorous 2 and his leadership in general.