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(+1)

Thanks, the art was pretty rushed, I'm glad to see people liked it! ( I'll plug paxlefay.com for more of my art ;) )
The camera being locked was informed by the use of diegetic buttons to fit the "one scene" preq, but I totally agree with you on the balance and QOL. At the end we hit a bit of a crunch, and y'know how things tend to fall through.

Thanks for playing!