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A jam submission

pharaoh-nuffView game page

A tower defense game for Microjam 32 : Ancient!
Submitted by paxwort, QG — 1 hour, 25 minutes before the deadline
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pharaoh-nuff's itch.io page

Results

CriteriaRankScore*Raw Score
Use of theme#23.5833.583
Use of prerequisite#73.2503.250
Overall#142.8612.861
Presentation#152.7502.750
Concept#152.5832.583
Enjoyment#162.5002.500
Controls#202.5002.500

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Presentation was excellent, great job with the aesthetics for such a short time! Some games are too difficult, I’d love to see this becoming more challenging actually haha. Small thing to change, the game over score didn’t match my actual score. But I enjoyed it, good job!

Submitted(+1)

Great Game and Assets
I liked the pyramid transition

Keep Going!

Developer

Updated to add in an "end run" button on the pause menu. Behind the scenes, the flow of this game is incredibly fragile, both of us wrote parts of the core logic using entirely different systems 😅

Submitted(+1)

Beautiful game and I really like the art style but I think it need some difficulty, But It still good.

Congrat!!

Submitted(+1)

Beautiful game and style. A tutorial in the game should be good, I just understand some buttons, so was hard to play. How about let instrucions in the page? I rather play  again if exist. See ya!

Submitted(+1)

Really cool game. I fully understand that it's a little bit off balance due to lack of time. The overall art and sounds are solid. I would recommend to add a sound when you click to give more feedback to the player.

Submitted (1 edit) (+1)

really cute artstyle, i also really like the sfx that played at the start, been looking for something similar but sadly didnt manage to find one. thumbnail also looks pretty cute. 
૮₍ ˶ᵔ ᵕ ᵔ˶ ₎ა

a couple suggestions:

  • an easy way to redo or restart game
  • the ability to rotate and move the camera
  • the items could be cheaper, considering how weak they are
Developer(+1)

Thanks, the art was pretty rushed, I'm glad to see people liked it! ( I'll plug paxlefay.com for more of my art ;) )
The camera being locked was informed by the use of diegetic buttons to fit the "one scene" preq, but I totally agree with you on the balance and QOL. At the end we hit a bit of a crunch, and y'know how things tend to fall through.

Thanks for playing!

Submitted(+2)

Really silly and cute artstyle! I found the game to be really hard , which can be seen as a good thing or bad depending on the player so I'll list out some of the reasons for you cool devs to decide ehehhaheha

1. Because of how slowly you make money and the small variety of traps to place, I usually found myself with 3-4 spike traps for the majority of my run, and maybe a crossbow if I survive long enough

2. Speaking of the traps, for the price (10 enemies for the spike trap and 20 for the crossbow) they really feel weak. I tried one run placing down just a crossbow and it took a ton of shots just to kill one of 5-6 dinos (which side note I would die for those dinosaurs those are the cutest things I've ever seen)

3. Maybe a speed ramp feature could be nice for when the enemies get past my defenses?

Honestly most of these are nitpicks, so really really good job I'm just bein' picky ahahhah you should be really proud! Kept me playing for a good 20 minutes trying to make the perfect build!

Developer

Hey! Yeah we wanted to do some more relating to balance, but ran out of time (and energy XD ). All really good points, especially about the speed ramp. Would definitely add an element of complexity. Thanks!

Submitted(+2)

It looks interesting

Submitted(+2)

really cool tower defense game , but I could not figure out what triggers the game over. Great job

Developer

Ah yeah, there's only 6 waves programmed in (in a bit of a hurry at the end!), so after wave 6 you just get game over.