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paxwort

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A member registered Jun 06, 2020 · View creator page →

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Updated to add in an "end run" button on the pause menu. Behind the scenes, the flow of this game is incredibly fragile, both of us wrote parts of the core logic using entirely different systems 😅

I love the echolocation mechanic, really smart!

Thanks, the art was pretty rushed, I'm glad to see people liked it! ( I'll plug paxlefay.com for more of my art ;) )
The camera being locked was informed by the use of diegetic buttons to fit the "one scene" preq, but I totally agree with you on the balance and QOL. At the end we hit a bit of a crunch, and y'know how things tend to fall through.

Thanks for playing!

I eventually got stuck on a level, but the controls feel great. Generally just a very nicely designed platformer.

Ah yeah, there's only 6 waves programmed in (in a bit of a hurry at the end!), so after wave 6 you just get game over.

This is so cool! I'd love to see the pacing increased just a tiny bit, but otherwise this is just a really solid game. Good job!

A really well presented take on minesweeper! good job!

This is really cute!

Fun! I'd love to see the difficulty increasing over time, but other than that, good job!

Love it, great execution of a fun concept, though the background made me feel a little dizzy 😄