Updated to add in an "end run" button on the pause menu. Behind the scenes, the flow of this game is incredibly fragile, both of us wrote parts of the core logic using entirely different systems 😅
paxwort
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A member registered Jun 06, 2020 · View creator page →
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Thanks, the art was pretty rushed, I'm glad to see people liked it! ( I'll plug paxlefay.com for more of my art ;) )
The camera being locked was informed by the use of diegetic buttons to fit the "one scene" preq, but I totally agree with you on the balance and QOL. At the end we hit a bit of a crunch, and y'know how things tend to fall through.
Thanks for playing!