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so on the bubble, if dice pool is 0 then they must pick inflate, however if they succeed on one die roll, they still have an option to "gamble" and pick inflate again right? its how you gain second die and roll total of two dice, if they wish to stop then they can stop while they gain this amount of dice, only do players choose pop do they reset back to 0? that or fail on the rule

really like the idea and will see if i can find a way to play this with somone


one more question: the prompt is that the criminal/s is ALWAYS responsible for the dead in one way or another? or can it be any other crime instead? (be it stealing a painting or robbed the bank)

You only choose either inflate or pop once at the beginning of each roll, but your bubble of dice carries over from roll to roll. So you need to kind of build momentum by getting a few small successes in a row before you can get to the bigger and bigger ones, taking on more risk each time you add one more die.

As for interpreting the prompt that starts things off, I left it deliberately vague about how exactly things went bad and what happened to Jamie so that you can interpret it as a group however you want.

i see, so once you succeds you cant choose inflate or pop until you get the chance to roll again correct? do the party share the dice economy or each have their own bubble?

Yes, you only do one roll each time.

Each player has their own bubble. Thanks for pointing out your misunderstanding. I'll probably do a small revision of the rules to make that clearer.

I see, one last thing (or until I have more questions that comes to mind) 

On skills related modification I want to create an example in order to ask this; this player is attempting to charm receptionist as distraction so the party infiltrate the building, player have 2 dice and their previous roll with 2 dice was 5 in total, player goes for inflate and gain 3 dice total and picks talking fast. 

The dice result unfortunately 4 but his talking fast is +2 so that's a successful with success result, however the next roll isn't 6 and over, that's still 4 and over correct? Or do we go back to 5 and over to beat? That's what I understood from "modifying this result does not affect the dice roll totally result that will carry over to your next roll"

Yup. That's correct.

There, I updated the How to Play section for better clarity.

Those examples of your system makes reading the rulebook much better now

Didn't know you needed to start low 50/50  roll chances before going big, this makes more sense now. so if you want to do something medium or big like stealing a painting from museum you gotta have 3 to 4 dice set but if you only have 1-2 means DM have to say it's impossible 

This makes pushing to gamble more factor into it and a must do mechanic in order to progress bigger ones. I very much like it 

Thank you for your hard work and your time to reply and helping me understand your game

Let me know how it goes when you have a chance to try it out!