Thanks for giving Tsurara a try despite it being a bit out of your wheelhouse! As you might have guessed, I'm pretty new at making games of any kind and not good at drawing, so this game was mostly an excuse to try out new Twine functions. Interactive writing is an acquired taste for people. I'm a fan of it, but I understand if you aren't, especially for more aimless slice of life romance titles like this one.
There are definitely people who write more plot and mechanics-focused Twine games, and that might be me with a few more months of experience! But I slapped this together in under 72 hours and it was always going to be a chill little winter date simulator.
Good to know the lack of multimedia aspects really impacted your enjoyment, though. I'll see what I can do about adding more sound and visual elements to future games.