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(+1)

This looks awfully similar to Notch's breaking the tower, your mechanics are way simpler though

I've played Breaking the Tower before and felt in love with that gameplay,  so i wanted to do something with that look but with physics as the main mechanic.

Curious, how does your game fit the theme? 

(1 edit)

I think about making holes in the castle, so you can slowly destroy it "HP is all castle blocks", right now is working somehow.  Also holes in the terrain from the explosions inside the map.. Idk  how this is going to be in the end, i'm having fun with it hehe  :]

(+1)

Interesting. I played for a bit and couldn't see that the damage in the tower was actually made by holes. Nice work with physics, good job :)

Thanks a lot Igoru! :]