I'm sorry, I can't account for mods. This is meant to work with vanilla, mods may add new elements that Dwarven Surveyor simply cannot parse
Iggy イゴル
Creator of
Recent community posts
The concept is really nice, but it is really not balanced at all. i know it's a gamejam but it's possible (and happens frequently) that I just start the game dying, or I jump into a hole and then instantly die because I have 0.0001 seconds to react.
Balance and polish it and you have a nice little mobile game. Go get rich!
Not bad! I love how it's a rocket flying through this medieval-looking cave with torches for light. haha The fact that you have a working global scoreboard is impressive. May I ask what asset, if any, are you using for that?
One tip, if you make the particles (for the thruster) be in world space instead of local space, it looks a lot more fluid!
Good job!
Wow, if you made the art and music from scratch for this gamejam I am impressed.
Great to have little things like choosing the gender of your character in gamejams :) Good job.
Just be careful with naming your game though :( http://www.towerfall-game.com/ A very popular and successful game with the same name already exists.
Congrats on your first game :) Construct is a nice tool.
Watch out for high pitched noises and volumes in games. I was playing with headphones and the initial sound (plus the sound effects) pierced my eardrums.
Also the about section is impossible to read, it's such a tiny text that I couldn't read it even by squinting.
I pressed all the buttons on my keyboard and they did nothing. I couldn't figure out how to play.
Very nice - is the art and music made from scratch just for this gamejam? If so i'm impressed.
Level design is great, except that there are no checkpoints. After the fourth try i just closed the game. Remember that in gamejams people have dozens of games to try so oftentimes they don't want to spend 15 minutes on a single game.
Also what ties this to the theme? The fact that there are "holes" between each level?
Graphics and UI look really nice - did you make it from scratch?
The AI cone of vision isn't super precise, I could hide in a corner where it would clearly collide with me but the AI wasn't triggered.
Also I can't seem to beat level 2, when I find the sun, I get a weird message ("think you"?) and a retry button as if I failed.
The controls need to be a bit tighter. Brackeys made a video on this (look for 2D movement in unity, on youtube).
It is very frustrating when your character doesn't jump when you press space, or when it gets stuck on ledges. The level design is a bit ruthless, when you start to reach the top it seems that certain platforms vanish on you with no way to get back up. If at least the controls were a bit less frustrating it would be easier to circumvent, but as they aren't, it ends up being super frustrating when you're near the top.
When I won it said I didn't sacrifice my enemies to achieve my goal, but I literally killed them?
I was also never told I could climbo onto enemies to proceed on some levels, and I had to read the comments of the jam to figure that out.
Controls are also super floaty, I can't control my jump height so it can be very frustrating on some levels.
And for the theme, why do black holes appear when I kill enemies? It feels like something that was just jammed into the game to fit the theme.