We're preparing something big for the game.. Stay tuned and try the latest prototype from Halloween, this next update is coming to Steam and with a possible new demo.
-The PirateBlood team
Lucky as hell! At the moment the game works with a Danger checker and Random statements for Monster spawning, the normal thing is to get them inside over 300 danger level, if you get more Danger levels you make more noise and the creatures might begin a full floor research looking for you at faster speed "at this point you should be inside the elevator lol"
Loved the art style! The gameplay was fun as hell too, i found the wind a bit annoying in late-game but in the end i beat it, some points i would like to add:
-It would be cool to add less zoom "Fov" to the camera to react better against the wind foes.
-The Wind attack cooldown is way too high! "at least for me", maybe less of a second should do as you still lose water resources.
Overall great entry!!