Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+2)

I really loved the 17776 vibe of this. That idea of winning at immortality is particularly plot catnip for me.

I do think some of the color choices, combined with the right-alignment of the text, made it hard to read at points.

There were, ultimately, few choices. The core question of "end or continue" is very in line with the themes and felt very earned. But there were times in the sections where I wanted to be cut off from choices, especially when remembering, since it was a plot point that the POV character's memory was fading.

(+1)

Thanks for playing! Really appreciate the feedback.

I wanted the flashback sequences to feel completely distinct - and painted myself into a bit of a corner with the plain black background...

The original draft had more gated backstory - but I pivoted to showing the reader more in a single playthrough, rather than encouraging replays. Not certain that was the right decision but I thought it matched the linear story.