Play story
nothing but me and you's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall Goodness | #5 | 3.923 | 3.923 |
Overall | #8 | 3.808 | 3.808 |
Use of songs | #11 | 3.692 | 3.692 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Which songs are your submission based on?
El-P - Nothing But Me and You
Magdalena Bay - Image
Cults - Gilded Lily
Hirsh Glick - Shtil, Di Nakht Iz Oysgeshternt
Mort Garson - Cathedral of Pleasure
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Comments
Intriguingly presented and ends on a cliffhanger.
This is a great story of true love and exploration of the "end". I loved the concept and the format is very fitting for the story. Is this twine template custom or did you find it somewhere? I really like it.
This is in my top three of this competition. Well done!
Oh, thanks for commenting on the formatting! I came up with that myself and wasn't entirely sure what I was doing, but I was pretty happy with how it worked out :) Thanks for playing!
An interesting exploration. Cool backgrounds! I might come back to this again.
This was great! Loved the way the starfield looked and enjoyed seeing the romance blossom over time. Made me think about life a lot.
Thanks so much for playing!
I really loved the 17776 vibe of this. That idea of winning at immortality is particularly plot catnip for me.
I do think some of the color choices, combined with the right-alignment of the text, made it hard to read at points.
There were, ultimately, few choices. The core question of "end or continue" is very in line with the themes and felt very earned. But there were times in the sections where I wanted to be cut off from choices, especially when remembering, since it was a plot point that the POV character's memory was fading.
Thanks for playing! Really appreciate the feedback.
I wanted the flashback sequences to feel completely distinct - and painted myself into a bit of a corner with the plain black background...
The original draft had more gated backstory - but I pivoted to showing the reader more in a single playthrough, rather than encouraging replays. Not certain that was the right decision but I thought it matched the linear story.