Oh, thanks for commenting on the formatting! I came up with that myself and wasn't entirely sure what I was doing, but I was pretty happy with how it worked out :) Thanks for playing!
Nick Gelling
Creator of
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Thanks for playing! Really appreciate the feedback.
I wanted the flashback sequences to feel completely distinct - and painted myself into a bit of a corner with the plain black background...
The original draft had more gated backstory - but I pivoted to showing the reader more in a single playthrough, rather than encouraging replays. Not certain that was the right decision but I thought it matched the linear story.
Amazing work team!
Super well-written characters - I personally could not be friends with Quail and thought Lillian was sweet. The mystery is great - it's quite cool that it doesn't get fully resolved so you're left to draw your own conclusions.
The art matches the project perfectly and the animation is impressive for 48 hours.
Just really cool stuff, definitely my fave from the jam :)
Wow you smashed it, I love this! I think it's the most complete experience in the whole jam. It feels like you thought of everything - for example, having the NPC re-explain mechanics to you if you forget them.
The soil nutrients mechanic challenged me because it went against my instincts... you can't leave a plot empty in a farming game! But this jam is all about challenging those established norms. Amazing job!
Nice work on the interface - a game like this lives and dies on UI and yours conveys a lot of info in a pretty clear way. It's a shame there's no completed gameplay loop yet as it means there's little motivation to design the perfect garden (unless I missed it, which is totally possible).
Respect for turning up the seasonal variation to 1000% so that in winter you're gardening through a blanket of snow and in summer you're gardening on the surface of the sun
This game has so much potential! It's fun as is but a bit more handholding for the player would be really useful. For example, I couldn't figure out what to do with the fruit... if it's supposed to go in the baskets, a sound cue for player feedback would tell me I'm doing the right thing :)
Oh and I have to mention the game logo, it's so beautiful!
This is honestly a really great foundation. The mechanics are there and there's a lot of heart in the environmental storytelling.
I think the pacing is a little off - it's hard to avoid in a game like this but the least fun part is running to and from bed every day. Maybe if you could just press a button to end the day wherever you are?
I ran into a gamebreaking bug trying to plant some broccoli on day 8 or so. Should've stuck to tomatoes and asparagus and I would have been fine ;)