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(+1)

Okay, I like the look. I like the style.

But the gameplay needs work. Parrying, for example, doesn't list a key you need to use. Quick strikes are Q, heavies are L, and that's just awkward. Wall jumps are a bit awkward too.

I am looking forward to seeing this refined! :)

(+1)

Q is the parry, L is the normal strikes actually 

if you sucessfully parry it will make the full parry animation

in the next version I will rework a lot of things, thx for the feedback