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Pelitedev

48
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A member registered Sep 25, 2024 · View creator page →

Creator of

Recent community posts

ヽ( ̄ω ̄) you see... the strong bugs are difficult to get but they break the game completely

thanks for giving it a try!

(´・ᴗ・ ) funny name you have there, glad to see you liked my work!

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hey! linux or mac right? I recently updated the bindings for the win version, but I couldn't test the new mac and linux builds... sorry

next update I'll make sure it's all reworked for all platforms, thanks for playing!

(*´▽)  sorry could you explain this further? I had to update unity to 6 initially because it wouldn't build the android version (in 2021 version) 

yep, I forgot to patch that wall after removing some hidden rooms that weren't finished (look in the same place next update, if it's not fully reworked oc)

(o^ ^o) thanks for playing!

hey, thanks for the feedback!, the skirt idea is actually is good, but I have not decided if certain gear will only be removable only by being broken/ragged or directly from the inventory, the surrendering mechanic will be tied to certain stats (corruption) it will make you easier to escape.. or even impossible in certain cases... (˙▿˙)

(≧◡≦) and love you too! (yes in that way..)

( ̄ω ̄) I'm still deciding how much content to include next update, so I don't have a date sorry

Yes, as you mentioned there are some major bugs, the counter bug is related with the save file created when you talk with Pudica (the bandaged girl), sometimes it even goes in the negatives. it should be fixed for the next update.

pregnancy mechanic is also being tested right now! I still have to figure out how make it carry an impact in interactions with other characters (like reacting to the belly) / besides gameplay.

thanks for playing the demo btw! I'm glad to see you liked it 

(⁰▿⁰) it's actually going to be tied to stats, Annika may give up faster even if you don't want to.. 

(><;) oh yeah , and you haven't seen the worst version of that bug (perpetual dash state), it's related to the state machine, I have been able to reduce but still happens from time to time.

thanks for playing the demo!

( ´ ω ) to be honest I did have dark souls in mind while making the game but I never thought someone would relate them

♡ -('꒳ ') thanks, I'll do my best for the next updates!

(¯▿¯) haha no worries, I have to rework the jump anyways make it more dynamic, right now is a bit rigid

(´。• ᵕ •。) one has to balance the dark tones of the game with humor. glad you liked it

a lot of things were added to the to-do list for the next update, so I don't know how much it'll take. thanks for playing

Hey I think I'm on the way to fix it !, I could reproduce the bug in a simulator

hey, thanks for the report!

( ´ ▽ ) you see it's not a bug it's kind of a feature, haha

being honest I tried to remove it but the fixes ruined other mechanics so I left it, maybe I can add an easter egg if you spam it too much.

Thanks for making an exception for my game and leaving a review

Don't worry I won't abandon the project (^▽^), most of the criticism I received was regarding the controls and fights (related to controls too), that makes me think almost everyone enjoyed the core game. controls are something easy to fix    

don't worry, unity generates some extra files to make it compatible for all pcs, It's clean

♡(。- ω -) glad you liked the initial release, I'm taking note of everything I have to fix for the next update!

mind control would clash with future lore, machines are already planned, not enemies but contraptions/traps

what kind of cheat mode? I guess for now it would just be having all items

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hey (* ^ ω ^), thanks for playing the demo

I'm still assesing how much time it will take for the next update since in this launch many people made me realise about core issues the game has, so all of that is added to the next update. Look forward to it!

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( ̄ω ̄) yes, although that is the end of the first chapter I don't consider it complete yet

( ´ ▽ ) yeah... the key bindings ended up being a big mistake, I'll rebind everything. look foward for the next update!

click the big button, or press space , or don't... how the friend down there said and see what happens to her

(¯▿¯)

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(っ ᵔ◡ᵔ)っ of course, there's still a lot ahead !

who was your favorite character?

Q is the parry, L is the normal strikes actually 

if you sucessfully parry it will make the full parry animation

in the next version I will rework a lot of things, thx for the feedback

^O^woah bro I have never seen that bug, is it always like that? did you try other runs?

Thanks ^ w ^, I'll keep health in mind

thx, I'll try to add translations soon too, many people in the server already Dm'd me to help

Lol, (^‿^) glad you liked it, I fixed the problem.. not for all but for some devices, next time I'll do extra tests to make sure it doesn't happen again. 

Sorry for the inconveniences I think I disabled by mistake the (p key) pop up in mac, I'll add a note to the build, thanks!

( ´ ▿ ) 

I'm sorry to hear that... I messed up with the android version and many people couldn't play, I have to investigate well how does unity handles the android exports I think I messed up the graddle and other custom files  ( 。-_-。 )

I'm sorry about the problems with the android version, I think I finally fixed it but please comment if you still find issues

now there's a compatibility version

yep I'll actually replace the entire input system

thanks, I have a lot of work ahead!

i think i fixed it, what is your device?

i think i fixed it