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Pelitedev

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A member registered Sep 25, 2024 · View creator page →

Creator of

Recent community posts

thanks for making the kick op, couldn't get past Louise though

mostly stable if set to 720*480 in my pc, tried to record but would lower to 30 fps

(・_・ ) Q is the parry,  if the normal attack stunned it would be trivial to kill any enemy

>yeah the writing isn't great, i would proofread all of it if i were you: at this point gotta rewrite all dialogues, making them shorter too

>why are the characters all morons? lol: they're not all morons they behave like you would with a stranger!

>i don't appreciate the fetish shit but i guess there's an audience for it

(─‿‿─) the gag and stuff? the will be more BDMS stuff in the future

Lol no not intentional... gotta fix all of that

>I feel like you could probably go for a higher resolution and detail when it comes to the sex scenes, as it stands it just isn't all that appealing. 

lol , yeah I'm reworking some of them, I'll add sound too, btw next scenes will be actually using the in-game sprites (not panels) so they will be even lower resolution 

( ̄︶ ̄) some dialogues seem random 'cause there's lore elements I can't talk about yet because they haven't been implemented

( ¯ ▿ ¯ ) Yeah combat is shit.... 

thanks for trying it!

don't want to kill it with guns... melee only!

ヽ( ̄︿ ̄)

>can't kill the giant turret robot melee only...

sight...

>lots of typos and grammar issues

mmm I thought I killed them all...

>During the "hacking panel" cutscene, left-clicking suddenly was the only way to advance the cutscene despite E being the only way before

it's intentional

>At one point I killed a guy twice? It played the "Head gone boom" text but the guy was still alive.

yeah stupid mistake I made, the gag gives you a debuff that happens to reduce the damage that also happens to be exactly the amount needed to eventually leave the enemy with exactly 0 LP and I put the code as 0<= instead of 0< for that message

thanks for trying it!

Let me cook

LET ME COOK : r/Jujutsufolk

some simple sounds... not voice acting atm... thanks...

(。。 ) the mobile port was made with blood and tears.... but it's still pretty bad... thanks...

it's actually a sword intended to be dropped from certain enemy, so it'll stay don't worry

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yes, you could say I'm an amateur with regards to animation...  I'll get better with time don't worry, I'll try Arms Bless 2 like you said

thanks for the feedback  (- ,-) 

( _ _ ) sorry to disappoint you, thanks for your understanding.

(¯▿¯) sorry I couldn't add the new bindings for the linux version in the latest patch due to some unexpected compilation errors. (only updated it for windows)

about the animations, the H ones had a completely different timing when I made them in aseprite , turns out I messed up the implementation in the unity animator, and the timing got ruined ..... about the sprites, I guess you mean the npcs right? didn't put too much work in their animations.. they'll be playable characters in the future so they'll get a good treatment don't worry.

About the fights I made the parry too op if you spam it and combine it with the dash but many people missed out on that, maybe I'll add a longer tutorial, but yeah fights in general need to be reworked...

( ´ ▽ )/ anyways glad you enjoyed some parts of the demo, I'll try to fix as much as I can next update

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( _ _ ) yes, the main issue is that the buttons are overwriting each other. This will be fixed in the next major update

thanks for playing!

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Sorry you couldn't play, seems like it only works on about 80% of mac devices for an unknown reason, I'll try to have a webgl version for the next update

(¯▿¯) thanks! I will

( ´ ▽ ) I see....but at this point I can't downgrade... 

( ̄▽ ̄) let's say they're sealed for a reason 

ヽ( ̄ω ̄) you see... the strong bugs are difficult to get but they break the game completely

thanks for giving it a try!

(´・ᴗ・ ) funny name you have there, glad to see you liked my work!

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hey! linux or mac right? I recently updated the bindings for the win version, but I couldn't test the new mac and linux builds... sorry

next update I'll make sure it's all reworked for all platforms, thanks for playing!

(*´▽)  sorry could you explain this further? I had to update unity to 6 initially because it wouldn't build the android version (in 2021 version) 

yep, I forgot to patch that wall after removing some hidden rooms that weren't finished (look in the same place next update, if it's not fully reworked oc)

(o^ ^o) thanks for playing!

hey, thanks for the feedback!, the skirt idea is actually is good, but I have not decided if certain gear will only be removable only by being broken/ragged or directly from the inventory, the surrendering mechanic will be tied to certain stats (corruption) it will make you easier to escape.. or even impossible in certain cases... (˙▿˙)

(≧◡≦) and love you too! (yes in that way..)

( ̄ω ̄) I'm still deciding how much content to include next update, so I don't have a date sorry

Yes, as you mentioned there are some major bugs, the counter bug is related with the save file created when you talk with Pudica (the bandaged girl), sometimes it even goes in the negatives. it should be fixed for the next update.

pregnancy mechanic is also being tested right now! I still have to figure out how make it carry an impact in interactions with other characters (like reacting to the belly) / besides gameplay.

thanks for playing the demo btw! I'm glad to see you liked it 

(⁰▿⁰) it's actually going to be tied to stats, Annika may give up faster even if you don't want to.. 

(><;) oh yeah , and you haven't seen the worst version of that bug (perpetual dash state), it's related to the state machine, I have been able to reduce but still happens from time to time.

thanks for playing the demo!

( ´ ω ) to be honest I did have dark souls in mind while making the game but I never thought someone would relate them

♡ -('꒳ ') thanks, I'll do my best for the next updates!

(¯▿¯) haha no worries, I have to rework the jump anyways make it more dynamic, right now is a bit rigid

(´。• ᵕ •。) one has to balance the dark tones of the game with humor. glad you liked it

a lot of things were added to the to-do list for the next update, so I don't know how much it'll take. thanks for playing

Hey I think I'm on the way to fix it !, I could reproduce the bug in a simulator

hey, thanks for the report!

( ´ ▽ ) you see it's not a bug it's kind of a feature, haha

being honest I tried to remove it but the fixes ruined other mechanics so I left it, maybe I can add an easter egg if you spam it too much.

Thanks for making an exception for my game and leaving a review

Don't worry I won't abandon the project (^▽^), most of the criticism I received was regarding the controls and fights (related to controls too), that makes me think almost everyone enjoyed the core game. controls are something easy to fix    

don't worry, unity generates some extra files to make it compatible for all pcs, It's clean

♡(。- ω -) glad you liked the initial release, I'm taking note of everything I have to fix for the next update!

mind control would clash with future lore, machines are already planned, not enemies but contraptions/traps

what kind of cheat mode? I guess for now it would just be having all items