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(+1)

Hi!

If you are not using the Core plugin, the RPG Maker MZ will tell you that on the Plugin Manager window.

But, your other error is my bad. You need another plugin for that to work: pixi-filters.js

I have added that into the Map Transition zip file on the plugin page. Sorry about that. Download the plugin again, then put the pixi-filters.js that will come on the downloaded zip on the top of your plugin manager.

Let me know if it worked!

Thanks a lot, I finally get to use that pixel transition ^^ nice work.

Last concern (sorry): I also noticed that the default plug-in's “fade” transition doesn't react like MZ's default fade; there's a fraction of a second where the game freezes at the moment of the transition (between the moment the transition is requested and the moment the transition starts) and that's enough to screw up my animations (I have elements that animate during transitions). In fact, it does the same for pixelated transitions, but in my case it's less annoying.

Is there a way of eliminating this little latency, or (and this would be the most pleasant solution in my case), is there a way of activating the plug-in ONLY when I need the pixelated transition (with a true bypass that would allow me to use the original RPG Maker MZ transition?)

Sorry for all my questions, but I'm sooooo close to getting exactly what I want for my game thanks to you!