Ah okay. As for another question, more related to combat, is it better to focus on the bonus effects of a pathway or to go all into a single pathway? Also, will certain pathways have max values or not for balancing purposes? If they do it should be based on the story act I think.
In my experience so far, the buff to ether arrow is very noticable. The passive skill for the protagonist is very very busted, even with a fixed chance. Especially when you have multiple enemies attacking the protagonist. Speed is a very very sacred stat more so than mana.
Until enemies start having damage type resistances, fights are likely to be one-sided. Not that it's a bad thing since you can get easily outclassed.