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Absolutely enjoyed the update this game got. The new units are fun to play with and grant new tactics. With only one of them being more unique and outright 'for fun' than anything. (Iblis). 

Main concerns are that either I still cannot find the exit button on this game. Or that 1 has still not been created for the PC version. Or even worse, that it simply doesn't work. (Assuming the red X under the sorting button is in fact, the exit button.)

While understandably, this game will have preds that are useful and others that aren't. With others being just far superior versions of them. I thoroughly believe the minotauress NEEDS to be buffed. It is pretty shameful to cost 75 energy yet be unable to survive against more powerful enemies. She clearly has a bit of health, she's certainly got some strength. Yet she never lasts anywhere near as long on the battlefield. When compared to the 'weaker but tankier version' of her. The centauress.

It's not even just about cannon balls and catapults or them pyromaniac plague doctors. The minotauress just dies to almost everything that she can't immediately devour. Making her useless for anything but early world enemies. I witnessed a lvl 14 version of her die within 3-4 sword swings against a black knight. Didn't even take off a quarter of their health, let alone half, before her death. I'm not even playing on an 'extreme difficulty' as i've gone up to lvl 105 in difficulty spike.

(+1)

You can use alt F4  to close the game

And hmm, thought the minotaur was good enough

My minotaur is level 18.

I survived a “projectile stone” attack and quickly recovered from 5,000 damage.

... I think the game balance is right if level 1 is the basic difficulty.

Having played some more and tested my own theory. I saw that she did not die to a single black knight. It usually takes multiple enemies to bring her down swiftly. I still think it would be nice if she survived a bit more. As again, she costs 75 energy. But I also understand it would be hard to properly balance a character. That is made to be a heavy-hitter and has regenerative capabilities. 

If no stat boosts. I'd argue that at least lowering the costs would suffice. Down to 65, dare I say, even down to 60. It mostly depends on how 'OP' this character is supposed to be. IS she supposed to be 100% worth the high cost? OR is she supposed to be just a more expensive and better version of the centaur?

Aside from my picky ramblings. I also noticed Eze seems to enjoy suddenly having no desires to fight. I'm not sure what all causes this to happen. But 1 reason seems to be simply placing another Eze on the field? Another seems to be that they simply don't 'care' for any enemies aside from those who have ranged attacks. Which obviously is not good cause she do be squishy (in more ways than 1). 

Finally. The slime girl is also squishy, in both forms. Unless you can somehow hold a group of enemies in front of her. When she's been separated. Then she will not ever stand a chance at reforming into her fully formed self(s).