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Great game, each boss has its own unique mechanics, which is cool. But as already written below, there are problems with the dash. There is a feeling that the invincibility time does not work, in the end I used it only as a means to move faster. I would like to add a dash cooldown to the UI.

Also, on the last boss, small bugs are constantly aimed at the player. It is generally impossible to dodge their attack at close range.

There are also problems with the nickname, I went in several times and when I entered the same nickname, it says that it is busy, although the entry was not recorded in the leaderboard. And at the end of the game they offer to try to set a new record, but there is no restart button (or I did not find it). I will have to write a different nickname when restarting.

But in general, the game looks very cool, the mechanics of spinning the revolver drum are moderately complex.

Thanks for playing ! So about the leaderboard, since you are playing the web version I don't have a way to record your name permanently, if you play the downloadable version it will keep the name you used through every session. It is true though that I shouldn't be setting the name in the leaderboard without a score, For the dash making the dash better, what would you do ? Showing the cooldown, and making the invincibility longer ? 

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I think it’s worth showing the dash cooldown for sure. But I don’t know about the time of invulnerability, maybe I’m just clicking on the dash too late or too early. Invincibility doesnot last the entire time of the dash, does it? Maybe it's worth moving the window of invincibility.

I added the display of the dash cooldown, the invincibility starts the moment you press dash, and lasts like 0.3 secconds. I will increase it a little.

I tried it now on first boss dash feels better. But i think something was broken. Now game request name after first boss

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I tried dash on the second boss and recorded it frame by frame and I think I understood what the problem was. The animation is hard to read and takes 266 milliseconds before damage is dealt (for humans the average is 250 ms). Because the attack animation is not immediately recognizable, the delay in pressing the dash increases. Plus, the damage hitbox is like the entire boss model and not just the sledgehammer, so the damage is dealt even before the sledgehammer hits the player. And I don't see where the dash cooldown is, I probably tried all this on the old version. If anything, I attached a video of me trying to dodge without being distracted by shooting, maybe it will help fix it.

Yeah, the new version includes the new UI. I see what you mean, I think its 2 different approaches, you would expect the player to see the attack and be able to dodge it if you press dash quickly enough. The problem with this, since the boss will only do that one attack, if you can dodge every attack by just pressing 1 button it will be too easy. I expect the player to anticipate the attack when the boss is close. That said I appreciate your feedback and it would be totally valid for me if the boss had more different attacks. Thank you !