Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Aengel Studio

78
Posts
2
Topics
22
Followers
2
Following
A member registered Apr 26, 2021 · View creator page →

Creator of

Recent community posts

Thank you for playing, what boss didn't you like so much ?

Obviously a great use of the theme, nice job I think I played this game at least 3 or 4 times now, it's definitely enjoyable.

To fit everything to the style we wanted we had to make 80% of our stuff, and modify 20 % of existing stuff, It was a lot of work but at least everything fits together, thank you ! 

Was surprisingly fun! The bosses actually had quite a bit of diversity. 

Very polished game, with a surprising amount of content for only a month. Good job ! 

Cool style ! I had fun. 

Nice, I got to the end of the game, it was engaging, gets a good rating from me ! 

I love fish, I love physics, I love this. 

Very solid entry, the gameplay got me hooked instantly, although a bit hard at first.

I suck at bullet hells and I still enjoyed it, says a lot ! + points for the cocktail bosses. 

Cool game, with great design. Only a bit annoying was the game freezing on boss start. I liked it overall ! 

I already said it on the games page, I loved this game. Probably one of my favorites for now ! 

Even though I never play this type of games I really enjoyed it, it has an impressive amount of polish. Good job ! 

Definitely a high inspiration from Ultrakill, but I love that game, so you definitely get a thumbs up from me ( + JEFF SENIOR clapped me )

So true, avengers assemble. Thank you ! 

I give this a good rating across the board, I think this game is quite enjoyable, especially for its art style. I just think charging the bullets is a bit slow. It definitely makes me wanna speedrun it. 

Your game gets a high rating from me since I genuinely enjoyed the casual aspect of it, I think i spent over half an hour playing this. It's very polished overall. If I had to add something negative, it's maybe that some items feel a bit useless, but balancing is hard in such little time so it's alright. 

Absolutely great 5/5 visuals, I love the style. It was a nice experience, thank you ! 

I liked the game for it's low poly style, the 3D is very nice ! I think the controls are a bit inaccurate, I got stuck in the first boss multiple times. Good job ! 

Great game, even for someone who is really bad at bullet hells it was enjoyable, I think it's very smart to include the continue button. The visuals are stunning and everything fits well together. Only thing that I would have personally liked is that bullets slow down while in X mode, also some bosses felt like they had A LOT of phases and were a bit long. Thank you for this submission ! 

Cute game ! The theme is well implemented and the bosses feel nice. I think only 1 health for every boss is a bit harsh though. On my end there is no sound, I'm not sure if there is a problem. Good job !

Thank you ! Yeah I agree, I was making the game on a high refresh rate monitor, and realized afterwards that the screen shader is quite intense on lower refresh rates. I hope you still enjoyed it !  

Cool game ! I like the art ! 

Thank you ! 

Yeah it is true, there are many elements to be aware of at the same time, especially after the first boss (I already tuned down all the bosses a lot, but I get that it might be hard to do everything together at first). For new players it's hard, but I'm glad you made it to the third boss. Thank you for the review ! 

Man thank you so much, means a lot to me !

Thank you!

Got to 148, this game is SO GOOD once you get how it works. Great job !

Yeah, the new version includes the new UI. I see what you mean, I think its 2 different approaches, you would expect the player to see the attack and be able to dodge it if you press dash quickly enough. The problem with this, since the boss will only do that one attack, if you can dodge every attack by just pressing 1 button it will be too easy. I expect the player to anticipate the attack when the boss is close. That said I appreciate your feedback and it would be totally valid for me if the boss had more different attacks. Thank you !

I added the display of the dash cooldown, the invincibility starts the moment you press dash, and lasts like 0.3 secconds. I will increase it a little.

Thanks for playing ! So about the leaderboard, since you are playing the web version I don't have a way to record your name permanently, if you play the downloadable version it will keep the name you used through every session. It is true though that I shouldn't be setting the name in the leaderboard without a score, For the dash making the dash better, what would you do ? Showing the cooldown, and making the invincibility longer ? 

Thank you for playing, what mechanics were difficult to grasp ? The dash is essential as it makes you invulnerable. Do you think the first boss is too hard ? 

Thank you for the feedback! Well the dash is essential as it is used like a dodge for its invincibility time which allows to dodge the aggressive attacks by simply pressing it, not physically dodging it. Thank you for playing, a lot of updates are comming until the end of the jam on balancing and content.


I added you on discord aswell if you want to check out my portfolio. 

Thank you !

Unity dev here with 7 years of experience and 1 year as a professional dev, I'm really looking for a 3d artist . Discord : diamoundz.
You can take a look at my Itch profile.

Hey great game ! The movement feels really good once you get used to it. I think the levels are a bit too repetitive/long but else good job !

Very cozy game vibe, I love it ! I encountered a few bugs bug nothing dramatic. The game might just need more content for difficulty around the last levels. heads Up !