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Blob TD's itch.io pageLink to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1nozDd0eJWHGnvi6h4fijXlvLHK_4ZBuICylg37t-OLY/edit?tab=t.0
Have you checked that your GDD is publicly accessible ?
Yes
Is your game set to public on itch.io so we can see it?
Yes
Summarise your game!
Blob TD a classic tower defense game where YOU are the ammunition for all the towers. Prepare for action, crisis management, and maybe a hint of power tripping.
Controls:
Use WASD or arrow keys to move.
Use the mouse to interact with the side panel. Drag towers with your mouse from the side panel onto the map.
Cannons: Load up with spacebar or E, aim with your mouse, and hit spacebar or E to fire. Hold Q to pump the brakes in cannonball form.
Blobapults: Load up with spacebar or E. Hit spacebar or E to launch. Control with the movement keys while in flight.
Please explain how your game fits the theme:
'You are the weapon' - YOU are the ammunition for all the towers. You'll be launching yourself wildly, and maybe a little uncontrollably, all over the map to defeat the waves of monsters.
Is there anything you'd like the judges to pay particular attention to?
The cannons are the real meat and potatoes of this game and are in the best place balance and design wise, so I would recommend focusing on them.
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Comments
Made it to round 15. Very well implemented tower defense! I tried to focus on upgrading the first unit. Really good job!
Thanks a lot!
TD games lover here. I just spent a lot of time playing the game, like literally playing it, not for reviewing purposes, not for playtesting, no, actually playing and enjoying it!. I love the idea of the player character being the ammo for the towers and brings a whole new layer of strategy to the game. The styling is super cute and right up my alley, me music is super cozy and goes well with the game. A larger variety of towers , enemies and map layouts would of course benefit the gameplay immensely but as a GameJam entry this amount of content is great. Would love to have some more movement options for the player character like also bein able to upgrade movement speed or unlock skills like a dash or a teleport to help getting to other towers quickly.
Thanks for the kind words! I'm glad you enjoyed it ^^
Wow, that is a very cute idea! I especially like being launched by the blobapult :D
It would benefit from some short intro/onboarding/tutorial, given it's a bit counterintuitive compared to the classic TD genre :) Also, I think the catapult and the canon should be more powerful since they require way more effort compared to basic towers :)
Yeah I think it definitely has the problem of being a little unintuitive considering some mechanics work pretty differently from other TD games. I think the cannon does scale better than the other 2. And I'm currently thinking I want to emphasize the blobapult as more of a support/mobility tower. I'm thinking maybe make the slow upgrade more immediately accessible and reduce it's damage a bit so its role is more clear.
Thanks for checking it out! I appreciate the feedback.
Very nice :D I love the art style! The concept is very interesting :3 It took a second to figure it out but after I did I really enjoyed playing, it's relaxing and a little creepy in a cute way, great job :3
Thank you!!
I really liked this game! It took a bit for it to click for me that I should be arranging my towers to act as both good damage and mobility options, but after that I really got into the flow of it. I think lowering the cost of the Blob Catch on the cannon or even the Bounce on the Catapult would be a good way to encourage that mindset more from the get go. I'd love to see this concept developed further.
Overall great chill vibe as well as having some good mechanical depth that encourages problem solving skills from the player
Thanks for playing and thanks for the feedback!
Yeah I agree that it can be hard to understand where towers should go. I was considering giving an option to replace them but I also like the finality of decision making. Some of the key upgrades definitely need to come down, I agree.
Very nice! A tower defense where you don't have to wait an enternity for wave to finish because you actually have something to do.
Thank you! Glad you enjoyed.
This is a cute and clever game. Despite running back and forth between towers, there's a really chill vibe. The main character's animations were great.
Thanks so much!