Fun concept! I enjoy the simple to understand mechanics, but has a deeper strategic depth to the games design. I first approached this thinking "Well, if I set it up like this, it should just solve itself", but I ultimately found better ways to min max my soul collection as I played more.
The art is very pretty, and fits well with the games design. My only note on are is the how to play text was extremely hard for me to read as I found the font undiscernible at times. I only understood the games mechanics after I read the games description. Take that with a grain of salt however, as I have bad dyslexia lol. Great submission!
Viewing post in You Are Not Worthy! jam comments
Thanks for playing Morra, we had a lot of fun tuning the game-play and originally had a much bigger grid size but found it to be too chaotic.
We did have concerns with the font at some points but decided to keep it to fit the aesthetic, I'd definitely make the font more legible if I ever add more to the game. Appreciate you sticking it out and finding a fun way to play!