Yeah I can do that, better modelling work, more customization, maybe some actual progression and story, etc.
Viewing post in Kobold Alchemy [Micro Game] comments
More positions are a great idea, I meant to add multipliers, the skins should've been a flat bonus and there would've been an additional multiplier for the morph values the further they were from the default, I must've forgotten to. Definitely something I'll do if/when I make it a bigger game, thanks!